On this page
- Quick Answer: The Fourth Use Is the Final Strike
- Key Stats and Acquisition
- Requirements and Setup
- Four-use Attack Sequence
- Hit Behaviour: Multi-hit, Bolt and AoE
- Shock Chance and Magnitude
- Combo Sequence Into Tempest Bell
- Support Compatibility
- Weapon Set 2 Shock Duty
- Mapping Rotation
- Bossing Rotation
- Where It Is Used
- Troubleshooting
- Community Evidence
- Video Walkthrough and Timestamps
- Sources and Verification
- Patch History
- Changelog
Quick Answer: The Fourth Use Is the Final Strike
Tempest Flurry is not a uniform attack — it is a four-use sequence. Uses one and two hit once, use three hits three times, and use four is the Final Strike that fires a Shocking Bolt.
If you stop using the skill, the sequence resets back to the first use. So the payoff is always the fourth press; the earlier uses set it up.
Key Stats and Acquisition
- Category
- Attack · Melee · Strike · Lightning · AoE
- Tagged melee, strike, lightning, attack and aoe.
- Weapon requirement
- Quarterstaff
- Requires a quarterstaff equipped; the sequence lives on that weapon set.
- Damage conversion
- Physical → Lightning (Final Strike)
- The Final Strike Shocking Bolt carries lightning conversion; confirm exact conversion on client 0.5.4.
- Attack Speed
- Affects cadence only
- Faster attacks do not skip uses; they change how quickly you reach the Final Strike.
- Quality
- Adds bonus effect
- Quality improves a stated bonus; verify the current roll.
Requirements and Setup
Tempest Flurry needs a Quarterstaff and the attribute requirements of the gem. It is engraved from an Uncut Skill Gem, so the earliest you can use it is when a high-enough tier Uncut Skill Gem drops.
Because it is a sequence, it is usually the centre of a quarterstaff melee loop rather than a filler — you want to keep attacking so you actually reach the Final Strike.
- Weapon
- Quarterstaff (required)
- No quarterstaff means the sequence cannot start.
- Uncut gem tier
- Tier skill gem
- Confirm the current client tier before publishing numbers.
Four-use Attack Sequence
Each press of Tempest Flurry advances the sequence. The first two uses are single hits, the third use is a three-hit flurry, and the fourth use is the Final Strike that launches a Shocking Bolt. Reaching the fourth use is what makes the skill worth using.
| Use | Hits | Special |
|---|---|---|
| 1st use | 1 | Sequence start |
| 2nd use | 1 | — |
| 3rd use | 3 | Multi-hit flurry |
| 4th use | 1 | Final Strike + Shocking Bolt |
Hit Behaviour: Multi-hit, Bolt and AoE
The third use's three hits can each apply on-hit effects, which is why builds that scale per-hit damage like it. The fourth use's Shocking Bolt is a projectile-like lightning effect that can shock the target it strikes.
Area modifiers change how wide the strikes feel, but the sequence structure (1 / 1 / 3 / Final) stays the same regardless of Attack Speed.
- 1st + 2nd use: single hit each.
- 3rd use: three separate hits (per-hit scaling applies).
- 4th use: Final Strike fires a Shocking Bolt.
- AoE modifiers widen the strikes but not the sequence.
Shock Chance and Magnitude
The Shocking Bolt from the Final Strike can Shock, and the skill's shock magnitude scales with its own modifiers. Shock is what makes Tempest Flurry valuable for bossing even on builds that only press it to apply Shock.
Shock chance is not automatic at 100% — supports and gear that raise shock chance / magnitude directly improve the bossing payoff. Low shock is almost always a gear or support gap, not a bug.
Combo Sequence Into Tempest Bell
- Place BellCast Tempest Bell near the targetA Bell appears that stores and echoes melee hits.
- Build comboUse Tempest Flurry through the BellHits are absorbed and echoed by the Bell for stacked damage.
- Final StrikeReach the 4th use inside the Bell windowThe Shocking Bolt and Final Strike are amplified by the Bell.
Support Compatibility
Attack Speed supports help you reach the Final Strike faster but do not skip uses. Lightning and added-lightning supports scale the Shocking Bolt and shock magnitude. Final Strike supports that boost the last hit are the biggest single-target winners.
- Attack Speed
- Core (feel)
- Faster cadence to the Final Strike, no skipped uses.
- Added Lightning / Lightning Infusion
- Core
- Scales the Shocking Bolt and shock magnitude.
- Final Strike supports
- Core (boss)
- Boost the 4th-use payoff directly.
Weapon Set 2 Shock Duty
Some builds keep Tempest Flurry on Weapon Set 2 purely as a Shock applicator, using the quarterstaff only to land the Final Strike Shocking Bolt on a boss before swapping back to the main set.
Because the sequence resets on stop, a Weapon Set 2 shock build usually commits to reaching the fourth use quickly rather than weaving it into a longer rotation.
- Set 2 (Quarterstaff)
- Tempest Flurry shock duty
- Used to apply Shock, then swap back.
- Set 1
- Main damage set
- Tempest Flurry only lives on Set 2 here.
Mapping Rotation
- EngageUse Tempest Flurry continuously on packsReach the Final Strike repeatedly for clear.
- Bell (optional)Drop Tempest Bell into dense packsEchoed hits speed the screen clear.
Bossing Rotation
- ShockReach the 4th use to land the Shocking BoltBoss is Shocked for the damage window.
- BellPlace Tempest Bell and Flurry through itFinal Strike amplified by the Bell echo.
- SustainKeep attacking to stay on sequenceAvoid resets that waste the Final Strike.
Where It Is Used
Leveling quarterstaff builds use Tempest Flurry as a smooth primary attack. Whirling Assault martial artists pair it with Whirling Assault for movement plus burst, and some unique-focused routes (Duality / Finality style) keep the gem at low level purely to apply Shock cheaply.
In every case the build values either the Final Strike burst or the Shock application, depending on whether it is a damage or support role.
- Leveling: smooth four-use primary attack.
- Whirling martial artist: pairs with Whirling Assault.
- Unique Shock routes: low gem level for cheap Shock.
Troubleshooting
- Sequence keeps resettingYou stopped attacking or swapped weapon setsKeep attacking on the same set to reach the 4th use.
- Bolt does not hitTarget moved out of the Final Strike lineTime the 4th use when the boss is committed and in range.
- Shock too lowMissing shock chance / magnitude gearAdd lightning supports and shock-chance modifiers.
Community Evidence
Community discussion clusters on low gem level (cheap Shock), attack-speed feel, and whether to press all four uses. Client testing confirms the sequence is fixed at 1 / 1 / 3 / Final and that Attack Speed only changes cadence, not the hit count.
The main misconception is that faster Attack Speed skips uses — it does not; it just reaches the Final Strike sooner.
Video Walkthrough and Timestamps
ronarray
Monk quarterstaff combo 0.5
Quarterstaff Monk showcase including the four-use Tempest Flurry sequence and a Tempest Bell setup.
What to watch for: Watch the cadence to the Final Strike and how the Bell echoes the hits.
Open source ↗Sources and Verification
GGG official forum Patch Notes confirm Tempest Flurry's four-use sequence and Final Strike behaviour in the current 0.5.4 client.
PoE2DB and Community Wiki provide skill id, tags, weapon requirement and hidden sequence behaviour.
Mobalytics quarterstaff Monk builds and the ronarray showcase video, used to cross-check the sequence and Bell combo.
Reddit and official forums surface real issues like sequence reset, bolt miss and low shock, reproduced on client and answered directly.
Official GGG forums where staff confirm quarterstaff and Bell mechanics and patch changes.
Reddit r/PathOfExile2 discussions and help threads for Tempest Flurry, useful for version feedback and mainstream builds.
Patch History
- Quarterstaff attack reworks introduced the four-use sequence skills; Tempest Flurry functions as a strike from this point.
- 0.4 tuning adjusted shock magnitude and sequence feel; Final Strike behaviour retained.
- 0.5 Return of the Ancients: Tempest Flurry remains a quarterstaff strike; current client numbers used in this guide.
Changelog
- Initial release: four-use sequence, Final Strike Shocking Bolt, hit behaviour, Shock mechanics, Bell combo, support compatibility, Weapon Set 2 shock duty, mapping and bossing rotations, troubleshooting and community evidence.
Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.

