Campaign
Encounter type
Damage
Style
Bosses

The Executioner Boss Guide: Slam Tells, Adds and Ogham Village Route
An Act 1 main boss in Ogham Village whose slow physical slams, straight-line red attack and summoned mercenaries punish standing in front of him.

Azarian, the Forsaken Son Guide: Burning Ground, Fire Dance and Essence of Water
Act 2 boss in Buried Shrines tied to The City of Seven Waters. Survive the Fire Dance chase, Burning Ground trail and claim the Essence of Water quest item.

Balbala, the Traitor Boss Guide: Poison Gas, Coin Runes and the Ascendancy Unlock
Path of Exile 2 Act 2 boss guide: Balbala's poison gas vanish, coin runes, Spectral Blades, and how Balbala's Barya unlocks the Trial of the Sekhemas for your first Ascendancy.

Beira of the Rotten Pack Boss Guide: Cold Spikes, Wolves and +10% Cold Resistance
Path of Exile 2 Act 1 optional boss guide: Beira's 'Be still!', 'Feed!', 'Swell!' and 'Rotten!' cold attacks, and how the Head of the Winter Wolf grants +10% Cold Resistance.

Candlemass, the Living Rite Boss Guide: Fire Attacks, Stagger and +20 Maximum Life
Path of Exile 2 Act 1 optional boss guide: Candlemass' flaming sword, Candle Wave, Leap Slam and Meteor Burst, and how Candlemass' Essence grants +20 Maximum Life.

Iktab and Ekbab Boss Guide: Best Kill Order, Enrage Mechanics and Mastodon Tusks
Act 2 duo boss in the Bone Pits. Compare kill orders, survivor enrage buffs, dual-boss space management and the Mastodon Tusks quest drop.

Jamanra, the Risen King Guide: Flame Circle, Lightning Orbs and the Halani Gates Fight
A partial Act 2 main encounter at the Halani Gates. Learn the flame safe circle, slow Lightning Orbs, Volatile Beetles and why the fight retracts at ~30% HP — distinct from the Abomination.

Kabala, Constrictor Queen Guide: Bone Walls, Burrow Slam and +2 Weapon Set Passives
Optional Act 2 boss in Keth granting +2 Weapon Set Passive Skill Points. Learn the Bone Wall escape, Burrow Slam red burst and the full Book of Specialisation claim flow.

King in the Mists (Freythorn) Boss Guide: Rituals, +30 Spirit and the Campaign Variant
Path of Exile 2 Act 1 Freythorn boss guide: complete the 3 outer Rituals, the center Ritual, Gembloom Skull drop, and +30 Spirit — the campaign King, not the Pinnacle.

Lythara, the Wayward Spear Boss Guide: Ground Hazards, Stampede and +40 Spirit
Path of Exile 2 Interlude 3 (Kriar Village) boss guide: persistent ground hazard zones, Projectile Nova, Boar Stampede, and the Gemcrust Skull for +40 maximum Spirit.

Mighty Silverfist Boss Guide: Pillar Slam, Roll and the Book of Specialisation
Path of Exile 2 Act 3 Jungle Ruins optional boss guide: Pillar Slam, Pillar Slash, Spin Attack, Commando Roll, and the Book of Specialisation for +2 Weapon Set Passive Points.

Oswin, the Dread Warden Boss Guide: Coldflame, Bell Slam and +2 Weapon Set Passives
Path of Exile 2 Interlude 1 optional boss guide: Oswin's axe, ice traps, Bell Slam and Profane Flame, and how the Warden's Ledger grants +2 Weapon Set Passive Points.

Rathbreaker Boss Guide: Spear Rush, Volley Timing and Early Act 2 Preparation
Act 2 early-wall boss in Vastiri Outskirts. Learn the Slash Combo finisher, Spear Rush tell, off-map spear volley and the current Fire-vs-Cold relationship before you push on.

Rudja, the Dread Engineer Boss Guide: Grenades, Tar Ignition and Safe Positioning
Mawdun Mine boss tied to The Trail of Corruption. Master the Tar → Flamethrower ignition, Poison Gas chains, Flash Grenade blind and the enrage charge.

The Crowbell Boss Guide: Three-Arena Chase and the Book of Specialisation
Path of Exile 2 Act 1 Hunting Grounds optional boss guide: the three-arena chase, the Bell pickup, and the Book of Specialisation for +2 Weapon Set Passive Points.

Tor Gul, the Defiler Guide: Fire Salvo, Arm Traps, Adds and Safe Positioning
Act 2 boss in the Spires of Deshar. Back-side is usually safer but Body Slam still hits; manage arm traps, Fire Salvo, fire cyclone and the low-life variant, then continue Ascent to Power.

Zalmarath, the Colossus Guide: Sword Cover, Laser, Adds and Platform Safety
Giant Act 2 boss in the Titan Grotto. Use the Sword Cover against the arena-wide laser, manage the Adds phase and the shrinking platform, and claim the Flame Ruby.

Azmadi Boss Guide: Time-Stop Phase, Dash Changes and Safe Positioning
Path of Exile 2 Interlude 2 final boss guide: Azmadi's time-stop phase, the 0.5.2 Dash changes, and safe positioning after Zarokh appears.

Diamora Boss Guide: Petrification Mirrors, Water Attacks and Softlock Recovery
Path of Exile 2 Act 4 island boss guide: Diamora's petrification, mirror gaze, water attacks, and the 0.5.2 single-petrify change with softlock recovery.

Ignagduk Boss Guide: +30 Spirit, Fire Resistance Ritual and Reward Fixes
Path of Exile 2 Act 3 optional boss guide: Ignagduk's permanent +30 Spirit, the Fire Resistance ritual buff, and reward-claim fixes.

Tavakai, the Chieftain Boss Guide: All Three Forms, Arena Hazards and Phase Fixes
Path of Exile 2 Act 4 final boss guide: Tavakai's three forms, the run to the second arena, Ancestor Blessings and phase-transition fixes.

Thane Wulfric and Lady Elswyth Guide: Kill Order, Separation and Duo Mechanics
Path of Exile 2 Interlude 1 final duo guide: Wulfric's melee pressure and Elswyth's chaos-flame, kill order, separation tactics and overlapping attacks.

Viper Napuatzi Boss Guide: Spear Barrage, Shrinking Arena and Chaos Survival
Path of Exile 2 Act 3 boss guide: Viper Napuatzi spear barrage, shrinking arena, Fire and Chaos rain, and the 0.5.0 Flask recovery window.

Yama the White Boss Guide: Apparition Mechanic, Silver Coin and Trial Reward
Path of Exile 2 Act 4 optional boss guide: Yama's apparition mechanic, safe positions, Silver Coin and the Trial of the Ancestors reward chain.

Zelina and Zolin Boss Guide: Blood Siphon, Healing and Target Priority
Path of Exile 2 Interlude 3 final duo guide: why one priest heals, the blood siphon link, target priority and how to stop the healing.

Blackjaw, the Remnant Boss Guide: Act 3 Optional Fight, Triple Slam and Permanent Fire Resistance Reward
Path of Exile 2 Act 3 optional boss guide: Jiquani's Machinarium route, the permanent +10% fire resistance reward (The Flame Core), Triple Slam timing, and Red Flash attacks.

The King in the Mists (Pinnacle) Boss Guide: Ritual Access, Wisp Maze, Chaos Prep and Audience with the King
Path of Exile 2 Ritual pinnacle boss guide: how the Pinnacle King differs from the Act 1 version, Audience with the King access, Portent Vapours, Wisp Maze, and chaos resistance prep.

Kosis, the Revelation Boss Guide: Simulacrum Waves, Demon Beam, Shield and Boss+Add Priority
Path of Exile 2 Delirium / Simulacrum boss guide: where Kosis appears, wave context, Demon Beam direction, shield/recovery, priority vs Omniphobia, and reward/exit judgement.

Mektul, the Forgemaster Boss Guide: Molten Vault Timed Fight, Hammer of Kamasa and Reforging Bench Unlock
Path of Exile 2 Act 3 optional / timed boss guide: Molten Vault route, the advancing lava timer, pulling Mektul out of the molten flow, Hammer of Kamasa, and the Reforging Bench unlock.

Olroth, Origin of the Fall Boss Guide: Expedition Logbook Access, Triskelion Flame and Fake-Out Revive
Path of Exile 2 Expedition pinnacle boss guide: how to find Olroth in level 79+ Logbooks, the Triskelion Flame, the false death at 0% HP, skeleton Remnant impact, and guaranteed uniques.

Omniphobia, Fear Manifest Boss Guide: Simulacrum Charge, Slam, Double-Boss Pull and Rewards
Path of Exile 2 Delirium / Simulacrum boss guide: Omniphobia spawn conditions, Charge/Leap/Ground Slam telegraphs, why rolling behind still gets hit, pulling away from Kosis, and Delirium progress.

Vessel of Kulemak Boss Guide: Abyss Invitation, Revival Gauntlet, Lich Power and Grip of Kulemak
Path of Exile 2 Abyss pinnacle guide: Kulemak's Invitation from Abyssal Commanders, the Black Cathedral revival gauntlet, choosing Amanamu/Ulaman/Kurgal, and crafting the Grip of Kulemak ring.

Xesht, We That Are One Boss Guide: Breach Pinnacle Phases, Hand Slams and Tul/Esh Mechanics
Path of Exile 2 Breach pinnacle boss guide: Twisted Domain access, 50/100/150 splinter tiers, Finger Gun, Triple Blast, Falling Hands, and how to survive the Tul + Esh overlap.

Arbiter of Ash Boss Guide: Phases, Fire Mechanics and Pinnacle Strategy
Complete Pinnacle boss guide for the Arbiter of Ash covering holy fire phases, ground degen mechanics, adds management and unique reward table.

Arbiter of Divinity Boss Guide: Trial Phases, Lightning Mechanics and Rewards
Complete Trial of the Sekhemas boss guide for the Arbiter of Divinity covering lightning phases, pillar mechanics, adds management and unique reward table.

Atziri, the Red Queen Boss Guide: Phases, Mirror Mechanics and Rewards
Complete endgame Pinnacle guide for Atziri covering her three combat phases, mirror-clone mechanics, chaos and fire attack responses, and unique reward table.

Count Geonor Boss Guide: Phases, Dangerous Attacks and Preparation
Complete Act 1 boss guide covering the humanoid phase and the wolf phase (the mist sub-phase is part of the wolf transformation), with an attack table, community solutions, and class strategy.

Doryani, Royal Thaumaturge Boss Guide: Phases, Elemental Mechanics and Rewards
Complete Doryani guide covering the Royal Thaumaturge form (fire/ice/lightning rotation) and the mechanical crab Doryani's Triumph form, with four-element (including physical) damage handling and unique rewards.

Jamanra, the Abomination Boss Guide: Sandstorm, Lightning and Phase Strategy
Complete Act 2 final boss guide covering the Asala sandstorm mechanic, lightning pillar patterns, two-phase strategy and community solutions.

Trialmaster Boss Guide: Escalating Waves, Arena Hazards and Rewards
Complete Trial of the Sekhemas final boss guide for the Trialmaster covering escalating wave mechanics, arena hazards, phase transitions and unique reward table.

Zarokh, the Temporal Boss Guide: Trial Access, Honour and Time Mechanics
Complete Trial of the Sekhemas floor 4 boss guide covering Barya entry, Honour management, the Clock hourglass phase, Relic priority, and the time-stop phase.