Release type
Impact
Patch Notes

Path of Exile 2 0.1.0 Ascendancy Trials Baseline: Trial of Sekhemas & Trial of Chaos at Launch
At 0.1.0, ascendancies were earned by surviving the Trial of Sekhemas (a Honour-based gauntlet) and the Trial of Chaos. This page records exactly how the original trial system worked and how later patches changed it.

Path of Exile 2 0.1.0 Atlas & Endgame Baseline: How the Original Maps, Waystones and League Mechanics Worked
At 0.1.0 the endgame was a standalone Atlas of Worlds with Waystones, Towers, Tablets and Citadels, plus Breach, Expedition, Ritual and Delirium in maps. This page records exactly what the original endgame shipped with and which parts were rewritten by later patches.

Path of Exile 2 0.1.0b Launch Hotfix: Gas Grenade Nerf, Crash Fixes & First-Week Stabilisation
The 0.1.0b hotfix lowered Gas Grenade and Gas Arrow explosion damage and fixed loading, Atlas Controller Refund, Console Gateway and crashes. This page records exactly what 0.1.0b changed and why Day-1 build footage no longer matches the client.

Path of Exile 2 0.1.0c Loot & Currency Patch: Regal/Gemcutter Rates, Chaos/Artificer Redistribution & Waystone Prefix
The 0.1.0c economy patch raised Regal Orb and Gemcutter's Prism drop rates, redistributed Chaos and Artificer's Orbs, and buffed Waystone prefixes to improve early map sustain. This page records exactly what 0.1.0c changed and how later patches moved the economy again.
Path of Exile 2 0.1.0d Mechanics Patch: Trigger Gem Energy Rework, Leech Buff & Block/Dodge Changes
The 0.1.0d mechanics patch reworked Trigger Gem Energy (Monster Power and Ailment Strength), buffed Leech, changed Block and Dodge, and clarified Trial Keys. This page records exactly what 0.1.0d changed and how later patches moved the mechanics again.
Path of Exile 2 0.1.0e QoL Patch: Checkpoint Fast Travel, Respec Cost Cuts & Honour Fixes
The 0.1.0e quality-of-life patch added checkpoint fast travel, cut respec costs, and fixed close-range Honour drains in the Trial of Sekhemas. This page records exactly what 0.1.0e changed for progression and how later patches moved it again.
Path of Exile 2 0.1.0e Skill, Support & Item Balance: The First Large Overhaul
The second 0.1.0e beat brought the first large skill, support and item balance overhaul, moving many launch-day numbers away from their original state. This page records exactly what 0.1.0e balanced and how later patches moved it again.

PoE2 0.1.0f: Delirium Mist, Ritual, Xesht and Timeless Jewel Fixes
0.1.0f was the first fix pack after the 0.1.0e week: it fixed Rare monsters pausing Delirium Mist early, the Strongbox pause rule, a Timeless Jewel and The Adorned interaction, overcapped resources, Ritual Altars, Xesht's infinite hands, and several quest blockers — some requiring a client restart.

PoE2 0.1.1d: Map Stash Tab, Waystone Storage and Console QoL
0.1.1d brought the Map Stash Tab to Path of Exile 2 with six sub-stashes per tier and public listing, and fixed Console item-filter loading plus Xbox and controller issues — a key early endgame inventory milestone.
PoE2 0.2.0c: Minion Scaling, Spear Skills and Boss Corrections
0.2.0c rolled back part of 0.2.0's over-nerf to minions, adjusted Skeletal Arsonist and Cleric, corrected several spear skills and bosses, and is the patch most Day-1 minion builds needed to wait for.
PoE2 0.2.0e: Act 3 Layouts, Attribute Runes and Player Balance
0.2.0e shortened Act 3 by removing dead ends in Drowned City, Utzaal, Apex of Filth and Azak Bog, introduced Attribute Runes, and applied player-balance changes affecting Huntress, minions, skills and ascendancies.

PoE2 0.2.0g Loot Tier Rework: Boss Drops, Tiered Rares, Simulacrum and Filter Risks
0.2.0g rebuilt item rarity tiers so high-tier monsters drop fewer worthless whites and better crafting bases, changed boss drop protection, and briefly broke gems before a rollback.

PoE2 0.2.0h: Item Tier Filters, Jeweller's Orbs, Level 20 Gems and QoL
0.2.0h added the UnidentifiedItemTier filter property that 0.2.0g needed, raised Greater and Perfect Jeweller's Orb drops, made Level 20 Uncut Gems drop, and improved currency, stash and fast-travel QoL.

PoE2 0.3.0b: Abyss Monsters, Vessel of Kulemak and Spectres
0.3.0b was the first stabilization pass after The Third Edict: it made more Abyss monsters usable as Spectres, reworked Vessel of Kulemak's Teleport Slam into an unavoidable-but-softened attack, improved Fissure telegraphs, smoothed the campaign teaching curve and fixed Sprint targeting and boss checkpoints.
PoE2 0.3.0c: Sprint, Crossbow, Skill Interactions and Boss Fixes
0.3.0c was a broad gameplay fix pack: it added a Heavy Stun grace period when starting Sprint, fixed Crossbow reload/fire stalls and per-bolt ammunition rolls, corrected skill scaling and totem/weapon-set interactions, and repaired several bosses and controller UI.

Path of Exile 2 0.1.0 Early Access Launch: 6 Classes, 12 Ascendancies, 3 Acts and How It Differs From Current
Path of Exile 2 entered Early Access on 2024-12-06 with six base classes, twelve ascendancies, a three-act campaign and a standalone endgame. This page explains exactly what 0.1.0 shipped, why Day-1 builds no longer match the current client, and which systems were later replaced by 0.2 to 0.5.

PoE2 0.1.1 Endgame: New Tower Maps, Map Boss Frequency & Arbiter of Ash Six Attempts
Patch 0.1.1 reshaped Path of Exile 2 endgame with four new Tower Maps, a Lost Towers rework, map checkpoints, improved Citadel visibility, and the Arbiter of Ash gaining up to six attempts.

PoE2 0.1.1c: Xesht, Olroth, King in the Mists Respawn Rules & /ResetAtlas Recovery
Patch 0.1.1c extended pinnacle boss respawn rules to Xesht, Olroth, and King in the Mists, and added the /ResetAtlas recovery command for bricked Atlas maps.

Path of Exile 2 0.2.0 Dawn of the Hunt: Huntress, 5 New Ascendancies, Endgame & Current Impact
0.2.0 Dawn of the Hunt was the first large Early Access content and system rebuild: it added the Huntress class, five new ascendancies, 25+ skills, 100+ supports, Spears and Bucklers, 100+ uniques, eight endgame maps, rogue exiles, wisps and socketables. Most of it is still core today.

PoE2 0.2.0 Endgame & Atlas: Azmerian Wisps, Rogue Exiles, Strongboxes & Old Map Rules
A historical reference for the 0.2.0 Dawn of the Hunt endgame: Azmerian Wisps, 12 Rogue Exiles, Unique Strongboxes, 8 Endgame Maps, and the Twilight Reliquary Key, plus which of those rules survive into 0.5.4e.

PoE2 0.2.0 Huntress & New Ascendancies: Amazon, Ritualist, Lich, Tactician, Smith of Kitava — Origins & Current State
0.2.0 Dawn of the Hunt introduced the Huntress class, five new ascendancies (Amazon, Ritualist, Smith of Kitava, Tactician, Lich), and the Spear and Buckler item classes. This system-origin article explains where they came from and what is still true in 0.5.4e.
PoE2 0.2.0 Launch Hotfix Timeline: Monster Life, Tempest Bell, Grenades & Week-1 Build Shifts
Why so many 0.2.0 day-one guides went stale within a week: the launch-week hotfix chain cut campaign monster life, dropped Tempest Bell from 10 to 4 combo, lowered Grenade cooldowns, and fixed a Twister bug.

PoE2 0.2.0f: How to Respec Ascendancy, Use Atlas Bookmarks, and Why Charm & Rune Drops Changed
A historical how-to for 0.2.0f: respeccing your Ascendancy via a qualifying trial and the Ascension Device, using Atlas Bookmarks, and why Charm slots and Lesser/Medium Rune drops changed at high tier.
PoE2 0.2.1: 22 Runes, 7 Talismans, 15 Soul Cores, and How Unique Drops Changed
0.2.1 overhauled the loot and socketable systems: 22 Endgame Runes, 7 Talismans and 15 Soul Cores arrived, while Unique drops stopped considering Item Class, Mythic Uniques rose, and the party Unique bonus was cut.

Path of Exile 2 0.3.0 Act 4 & Interludes: Non-Linear Islands, Cruel Removal and New Leveling Routes
0.3.0 added Act 4's non-linear eight-island structure, removed Cruel Difficulty, and inserted three temporary Interludes to Level 65. This page explains the new campaign flow and why old Campaign guides are wrong.

Path of Exile 2 0.3.0 Support Gem Overhaul: Removed Limit, Repeatable Supports, Tiers & Build Migration
0.3.0 removed the 'one Support per character, once' limit, made Supports repeatable, added tiers to several, merged some old values, and added 11 new Supports. Here is the old rule, the new rule, and how to migrate old builds.

Path of Exile 2 0.3.0 — The Third Edict: Act 4, Cruel Removal, Support Gem Overhaul & Why Old Guides Broke
0.3.0 added Act 4, removed Cruel Difficulty, inserted three Interludes to Level 65, launched Rise of the Abyssals, and overhauled Support Gems by removing the one-per-character limit. This page explains what changed and what old攻略 still applies.
Path of Exile 2 0.3.1 Endgame Tablet Rework: Map Device Use, Three-Slot Limit & Tower's New Role
0.3.1 reworked the Endgame Tablet system: Tablets no longer go in Towers, are used directly in the Map Device with a fixed use count, and a single Map can take up to three Tablets based on its Mod count. This page explains the old vs new flow and which Atlas guides are outdated.

Path of Exile 2 0.4.0 Druid & Shapeshift System: Talisman, Primal Skills and Why Old Builds Break
How Druid, Oracle and Shaman entered the game in 0.4.0, why Talisman is a transform weapon, and why pre-0.4.0 Druid builds fail skill-ID, weapon and passive checks.

Path of Exile 2 0.4.0 Fate of the Vaal & Atziri Temple: Beacons, Rooms and the 0.4.0d/e Fixes
How the 0.4.0 Fate of the Vaal league built a multi-room Atziri Temple, why rooms disconnected or destabilised at launch, and what 0.4.0d and 0.4.0e changed for the current rules.

Path of Exile 2 0.4.0 — The Last of the Druids: Druid, Fate of the Vaal, Abyss & What Still Applies in 0.5.4e
0.4.0 introduced the Druid class, Oracle and Shaman ascendancies, Talisman weapons, the Fate of the Vaal league and the buildable Atziri Temple, and moved Abyss into the core game. This page tracks what survived to 0.5.4e and which old guides are now outdated.

Path of Exile 2 0.4.x Hotfix Timeline: What 0.4.0c–i Fixed and Which Old Videos Are Dead
A rollup of the 0.4.0c through 0.4.0i hotfixes: Temple connections, Atziri/Architect retries, Druid and Shapeshift fixes, Unique/Skill bugs, and console crashes — grouped by problem and who it affected.
Path of Exile 2 0.5.0 — Return of the Ancients: New League, Runes of Aldur and Endgame Rework
0.5.0 was the 0.5 series content update: a new League, Runes of Aldur systems, the Endgame rework, new Ascendancies, skills, items and systems. A returning-player entry, not a notes mirror.

Path of Exile 2 0.5.1 — Atlas Passives, Lineage Support and Runes QoL
0.5.1 added Atlas passives, Lineage Support, new elemental passives and Runes QoL. This page maps those changes to the Builds and Guides they affect.

Path of Exile 2 0.5.2 — Endgame, Runes of Aldur and Delirium
0.5.2 focused on Endgame Atlas, Delirium, Runes of Aldur rewards, Catalyst and controller UI. This page reorganises those changes by player impact.

Path of Exile 2 0.5.4 Hotfix Rollup — Verisium, Migration and Oath Rune
The thin 0.5.4 Hotfixes, 0.5.4d migration and the Oath Rune Hotfix, merged into one problem-to-fix timeline so they are not lost as separate thin pages.

Path of Exile 2 0.5.4 — Runes of Aldur, Bosses, Items and Build Impact
A player-impact breakdown of 0.5.4: Expedition Atlas, Liquid Verisium, Orb of Sacrifice, level-scaling Unique skills, Pinnacle Boss changes, and the 0.5.4b/0.5.4e follow-ups.

Path of Exile 2 0.5.4b — Boss Readability, Expedition and Atlas Fixes
0.5.4b reorganised by player problem: which Boss fights got readability passes, which Expedition completion bugs were fixed, and how that changes our Boss and Guide pages.

Path of Exile 2 0.5.4e — Shader, Vulkan and First-Load Performance
0.5.4e is a technical patch. It explains why the first load after a patch can be slower, what Shader recompilation means, what changed for Vulkan/Steam, and which symptoms are normal vs仍需排查.
Path of Exile 2 0.5 Series Patch Timeline — What Changed and Where to Start
The 0.5 series entry point: current version, how 0.5.0 to 0.5.4e relate, which pages are already re-verified, and the best starting page for returning players.
Frequently asked questions
What are PoE2 patch notes?
PoE2 patch notes are the change logs for Path of Exile 2. This archive collects every major update, balance change, hotfix and bug fix, with build, boss and item impact summaries so you can see exactly what changed in each version.
How do I find a specific PoE2 patch?
Use the category filter to browse Major Updates, Balance changes, Hotfixes, Bug Fixes and Impact summaries. Each entry opens a structured breakdown of the changes in that version of Path of Exile 2.
Do PoE2 patch notes cover build, boss and item changes?
Yes. Every gameplay-affecting patch is tagged with its impact, so you can see how balance changes alter builds, which bosses or encounters were adjusted, and what changed for items, uniques and crafting.
How often does Path of Exile 2 get updated?
Path of Exile 2 ships major content updates on a regular cadence, with hotfixes and bug fixes between them. This archive is refreshed as each patch is verified, so the latest PoE2 patch notes appear here once reviewed.
Where can I read the latest PoE2 patch notes?
The newest Path of Exile 2 patch notes are listed under Popular at the top of this page, and every version has its own detailed notes page. Filter by Impact to jump straight to the changes that affect your build, boss or item.