Patch Notes

Path of Exile 2 0.1.0e Skill, Support & Item Balance: The First Large Overhaul

The second 0.1.0e beat brought the first large skill, support and item balance overhaul, moving many launch-day numbers away from their original state. This page records exactly what 0.1.0e balanced and how later patches moved it again.

0.1.0eUpdated 2026-08-03
The Path of Exile 2 0.1.0e skill, support and item balance overhaul
On this page
  1. Quick summary
  2. Historical warning
  3. What 0.1.0e actually balanced
  4. Patch family timeline
  5. 0.1.0e balance changes and their fate
  6. 0.1.0e balance vs current client
  7. Launch balance vs after 0.1.0e
  8. Current applicability (0.5.4e)
  9. Then vs now
  10. Returning player checklist
  11. Community evidence
  12. Affected content
  13. Historical video
  14. FAQ
  15. Sources and verification
Historical Patch

Not the current client version

Current comparison baseline: 0.5.4e

Last checked against current content: 2026-08-03

OVERVIEW

Quick summary

Alongside the quality-of-life changes, the 0.1.0e beat also delivered the first large balance overhaul across skills, supports and items. Many launch-day numbers that had defined early builds were moved toward a more considered baseline.

This page is the total-entry history of that 0.1.0e balance pass: what it changed across skills, supports and items, why it mattered for early builds, and which balance decisions still resemble the current client versus what later patches rebuilt.

  • 0.1.0e carried both QoL and a large balance overhaul
  • Broad skill and support tuning reshaped early builds
  • Several items were adjusted alongside the skills

HISTORICAL CONTEXT

Historical warning

Path of Exile 2 Early Access — the 0.1.0e balance era

Current-status claims on this page are measured against client 0.5.4e.

0.1.0e is a historical balance patch, not a current build guide. The skill, support and item numbers it touched were reworked repeatedly across the first year of Early Access, culminating in the 0.3 Support Overhaul.

Reading a Day-1 build video today is misleading: the skill and support numbers it shows were changed by 0.1.0e and then again by 0.2 to 0.5. Treat 0.1.0e footage as a record of the launch balance, not as a current tutorial.

  • 0.1.0e = balance starting point, not final design
  • Day-1 build videos are historical records, not current guides
  • All current-rule claims below are checked against 0.5.4e

OVERVIEW

What 0.1.0e actually balanced

The headline was breadth: rather than a single hotfix, 0.1.0e touched a wide set of skills and their supports at once, pulling outliers toward a more considered baseline and lifting underperformers so early builds had more viable options.

Items moved alongside the skills. Several launch-day items were adjusted so that gear progression kept pace with the skill changes, keeping the early economy and power curve coherent.

  • Wide skill and support tuning in one pass
  • Outliers pulled down, underperformers lifted
  • Items adjusted alongside skills

PATCH FAMILY

Patch family timeline

  1. 0.1.02024-12-06Early Access Launch

    Launch skill and support set with first-form numbers.

    major-updatesearly-access
  2. 0.1.0b2024-12-09Hotfix

    Gas Grenade/Arrow explosion cut.

    hotfixesbalance
  3. 0.1.0d2024-12-17Mechanics Patch

    Trigger Gem and defence rework.

    balancemechanics
  4. 0.1.0e2024-12-20Stabilisation + Balance

    QoL plus the first large skill, support and item balance overhaul.

    balanceprogression
  5. 0.3.02025-04-04Later line

    The 0.3 Support Overhaul that restructured supports again.

    current-baseline

IMPACT DASHBOARD

0.1.0e balance changes and their fate

Skills

Tuned then reworked

0.1.0e broadly tuned skills; later patches and the 0.3 Overhaul moved them again.

Supports

Restructured later

0.1.0e tuned supports; the 0.3 Support Overhaul later restructured them.

Items

Adjusted then changed

0.1.0e adjusted several items; later economy and item patches changed them.

Early builds

Reshaped

The broad tuning gave early builds more viable options than launch.

DATA TABLE

0.1.0e balance vs current client

Note: What 0.1.0e changed, and whether it still matches client 0.5.4e.

System0.1.0e stateCurrent status (0.5.4e)Current in-site entry
SkillsBroadly tuned in 0.1.0e.Moved laterice-shot / barrage / combat-frenzy pages
SupportsTuned in 0.1.0e.Restructured 0.3weapon-set-passive-points-explained guide
ItemsSeveral adjusted in 0.1.0e.Changed laterorb-of-sacrifice / vaal-orb pages
Early buildsMore viable after 0.1.0e.Reshaped sincegas-grenade-pathfinder / lightning-spear-amazon builds

BEFORE AFTER

Launch balance vs after 0.1.0e

Launch-day 0.1.0 balance (before 0.1.0e)Many skills shipped with first-form numbers; outliers dominated and underperformers felt weak, with items not yet paced to skills.
After 0.1.0eA broad pass pulled outliers down and lifted weak skills and supports, with items adjusted alongside. Later patches and the 0.3 Overhaul moved the numbers again.

CURRENT APPLICABILITY

Current applicability (0.5.4e)

MechanicStatusCurrent rule (0.5.4e)Superseded byRead
Skill balanceChanged later0.1.0e broadly tuned skills; later patches and the 0.3 Overhaul moved them again.0.1.0e, 0.3.0ice-shot / barrage / combat-frenzy pages
Support balanceChanged later0.1.0e tuned supports; the 0.3 Support Overhaul restructured them.0.1.0e, 0.3.0weapon-set-passive-points-explained guide
Item balanceChanged later0.1.0e adjusted several items; later patches changed them again.0.1.0e, 0.2.0, 0.3.0orb-of-sacrifice / vaal-orb pages
Early build viabilityChanged later0.1.0e widened viable builds; later reworks changed the meta since.0.1.0e, 0.3.0gas-grenade-pathfinder / lightning-spear-amazon builds

THEN VS NOW

Then vs now

Skill numbers

Then

First-form numbers before 0.1.0e.

Now

0.1.0e broadly tuned; later patches and 0.3 Overhaul moved them.

Supports

Then

Launch support set.

Now

0.1.0e tuned; 0.3 restructured supports.

Items

Then

Not yet paced to skills.

Now

0.1.0e adjusted items; later patches changed them.

Build variety

Then

Outliers dominated at launch.

Now

0.1.0e widened options; meta shifted since.

RETURNING PLAYER

Returning player checklist

High

Do not trust Day-1 builds

0.1.0e already reshaped skills and supports; use current skill and build pages.

High

Expect a restructured support pool

The 0.3 Support Overhaul changed supports again after 0.1.0e.

Medium

Items moved too

0.1.0e adjusted items alongside skills; follow current item pages.

Medium

More viable builds now

0.1.0e widened options, though the meta shifted since.

COMMUNITY EVIDENCE

Community evidence

Forum (launch week 0.1.0)Players noted some skills felt far stronger than intended.
A few skills are way above the rest, the balance is not there yet.
Matches the 0.1.0e broad skill and support tuning.
Reddit (0.1.0e)Viewers asked whether launch build guides were safe.
Are these launch build guides still good or did they rebalance skills?
0.1.0e rebalanced widely and later patches moved it again; treat launch guides as historical.
YouTube comment (0.1.0 footage)Players confused launch skill state with current.
Why do my skills not hit like the 0.1.0 video?
Expected: 0.1.0e and later patches retuned skills.

AFFECTED CONTENT

Affected content

4 affected0 updated2 reviewing2 queued
ContentTypeTriggerActionStatus
Ice Shot skill pageSkill0.1.0e skill tuningDocument current skill behaviour versus launch.Reviewing
Barrage skill pageSkill0.1.0e skill tuningDocument current skill behaviour versus launch.Reviewing
Combat Frenzy skill pageSkill0.1.0e skill tuningDocument current skill behaviour versus launch.Queued
Orb of Sacrifice / Vaal Orb item pagesItem0.1.0e item adjustmentDocument current item behaviour versus launch.Queued

VIDEO

Historical video

Official Path of Exile 2

Path of Exile 2 — Official Early Access Announcement

What to watch for: Official reveal of the 0.1.0 class and endgame direction. Read alongside the launch-hotfix notes for what changed in the first week.

Open source

QUESTIONS

FAQ

What did 0.1.0e balance?

It delivered the first large overhaul across skills, supports and items, pulling outliers down and lifting underperformers.

Why do my Day-1 builds feel different now?

0.1.0e already reshaped skills and supports, and later patches (including the 0.3 Overhaul) moved them again. Trust current pages.

Are the 0.1.0e balance changes still current?

The direction of broader viability remains, but specific skill, support and item numbers were retuned later.

Which 0.1.0e changes are still current?

The convenience of more viable early builds remains, but the exact balance was rebuilt through 0.3 and 0.5.

SOURCES

Sources and verification

Path of Exile 2 official 0.1.0 Early Access announcement

Official launch communication confirming the class, campaign and endgame scope of 0.1.0.

Path of Exile 2 official 0.1.0 FAQ and systems

Official detail on the launch systems, progression model and endgame.

Path of Exile 2 official 0.1.0 launch notes

Official launch notes covering the class, campaign and endgame scope.

Path of Exile 2 Early Access forum index

Index of all official EA patch and hotfix threads referenced above.

Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.