On this page
- Quick summary
- Historical warning
- What 0.1.0e actually balanced
- Patch family timeline
- 0.1.0e balance changes and their fate
- 0.1.0e balance vs current client
- Launch balance vs after 0.1.0e
- Current applicability (0.5.4e)
- Then vs now
- Returning player checklist
- Community evidence
- Affected content
- Historical video
- FAQ
- Sources and verification
OVERVIEW
Quick summary
Alongside the quality-of-life changes, the 0.1.0e beat also delivered the first large balance overhaul across skills, supports and items. Many launch-day numbers that had defined early builds were moved toward a more considered baseline.
This page is the total-entry history of that 0.1.0e balance pass: what it changed across skills, supports and items, why it mattered for early builds, and which balance decisions still resemble the current client versus what later patches rebuilt.
- 0.1.0e carried both QoL and a large balance overhaul
- Broad skill and support tuning reshaped early builds
- Several items were adjusted alongside the skills
HISTORICAL CONTEXT
Historical warning
Path of Exile 2 Early Access — the 0.1.0e balance era
Current-status claims on this page are measured against client 0.5.4e.
0.1.0e is a historical balance patch, not a current build guide. The skill, support and item numbers it touched were reworked repeatedly across the first year of Early Access, culminating in the 0.3 Support Overhaul.
Reading a Day-1 build video today is misleading: the skill and support numbers it shows were changed by 0.1.0e and then again by 0.2 to 0.5. Treat 0.1.0e footage as a record of the launch balance, not as a current tutorial.
- 0.1.0e = balance starting point, not final design
- Day-1 build videos are historical records, not current guides
- All current-rule claims below are checked against 0.5.4e
OVERVIEW
What 0.1.0e actually balanced
The headline was breadth: rather than a single hotfix, 0.1.0e touched a wide set of skills and their supports at once, pulling outliers toward a more considered baseline and lifting underperformers so early builds had more viable options.
Items moved alongside the skills. Several launch-day items were adjusted so that gear progression kept pace with the skill changes, keeping the early economy and power curve coherent.
- Wide skill and support tuning in one pass
- Outliers pulled down, underperformers lifted
- Items adjusted alongside skills
PATCH FAMILY
Patch family timeline
Launch skill and support set with first-form numbers.
major-updatesearly-accessGas Grenade/Arrow explosion cut.
hotfixesbalanceTrigger Gem and defence rework.
balancemechanicsQoL plus the first large skill, support and item balance overhaul.
balanceprogressionThe 0.3 Support Overhaul that restructured supports again.
current-baseline
IMPACT DASHBOARD
0.1.0e balance changes and their fate
Skills
Tuned then reworked0.1.0e broadly tuned skills; later patches and the 0.3 Overhaul moved them again.
Supports
Restructured later0.1.0e tuned supports; the 0.3 Support Overhaul later restructured them.
Items
Adjusted then changed0.1.0e adjusted several items; later economy and item patches changed them.
Early builds
ReshapedThe broad tuning gave early builds more viable options than launch.
DATA TABLE
0.1.0e balance vs current client
Note: What 0.1.0e changed, and whether it still matches client 0.5.4e.
| System | 0.1.0e state | Current status (0.5.4e) | Current in-site entry |
|---|---|---|---|
| Skills | Broadly tuned in 0.1.0e. | Moved later | ice-shot / barrage / combat-frenzy pages |
| Supports | Tuned in 0.1.0e. | Restructured 0.3 | weapon-set-passive-points-explained guide |
| Items | Several adjusted in 0.1.0e. | Changed later | orb-of-sacrifice / vaal-orb pages |
| Early builds | More viable after 0.1.0e. | Reshaped since | gas-grenade-pathfinder / lightning-spear-amazon builds |
BEFORE AFTER
Launch balance vs after 0.1.0e
CURRENT APPLICABILITY
Current applicability (0.5.4e)
| Mechanic | Status | Current rule (0.5.4e) | Superseded by | Read |
|---|---|---|---|---|
| Skill balance | Changed later | 0.1.0e broadly tuned skills; later patches and the 0.3 Overhaul moved them again. | 0.1.0e, 0.3.0 | ice-shot / barrage / combat-frenzy pages |
| Support balance | Changed later | 0.1.0e tuned supports; the 0.3 Support Overhaul restructured them. | 0.1.0e, 0.3.0 | weapon-set-passive-points-explained guide |
| Item balance | Changed later | 0.1.0e adjusted several items; later patches changed them again. | 0.1.0e, 0.2.0, 0.3.0 | orb-of-sacrifice / vaal-orb pages |
| Early build viability | Changed later | 0.1.0e widened viable builds; later reworks changed the meta since. | 0.1.0e, 0.3.0 | gas-grenade-pathfinder / lightning-spear-amazon builds |
THEN VS NOW
Then vs now
Skill numbers
First-form numbers before 0.1.0e.
0.1.0e broadly tuned; later patches and 0.3 Overhaul moved them.
Supports
Launch support set.
0.1.0e tuned; 0.3 restructured supports.
Items
Not yet paced to skills.
0.1.0e adjusted items; later patches changed them.
Build variety
Outliers dominated at launch.
0.1.0e widened options; meta shifted since.
RETURNING PLAYER
Returning player checklist
Do not trust Day-1 builds
0.1.0e already reshaped skills and supports; use current skill and build pages.
Expect a restructured support pool
The 0.3 Support Overhaul changed supports again after 0.1.0e.
Items moved too
0.1.0e adjusted items alongside skills; follow current item pages.
More viable builds now
0.1.0e widened options, though the meta shifted since.
COMMUNITY EVIDENCE
Community evidence
A few skills are way above the rest, the balance is not there yet.
Are these launch build guides still good or did they rebalance skills?
Why do my skills not hit like the 0.1.0 video?
AFFECTED CONTENT
Affected content
| Content | Type | Trigger | Action | Status |
|---|---|---|---|---|
| Ice Shot skill page | Skill | 0.1.0e skill tuning | Document current skill behaviour versus launch. | Reviewing |
| Barrage skill page | Skill | 0.1.0e skill tuning | Document current skill behaviour versus launch. | Reviewing |
| Combat Frenzy skill page | Skill | 0.1.0e skill tuning | Document current skill behaviour versus launch. | Queued |
| Orb of Sacrifice / Vaal Orb item pages | Item | 0.1.0e item adjustment | Document current item behaviour versus launch. | Queued |
VIDEO
Historical video
Official Path of Exile 2
Path of Exile 2 — Official Early Access Announcement
What to watch for: Official reveal of the 0.1.0 class and endgame direction. Read alongside the launch-hotfix notes for what changed in the first week.
Open source ↗QUESTIONS
FAQ
What did 0.1.0e balance?
It delivered the first large overhaul across skills, supports and items, pulling outliers down and lifting underperformers.
Why do my Day-1 builds feel different now?
0.1.0e already reshaped skills and supports, and later patches (including the 0.3 Overhaul) moved them again. Trust current pages.
Are the 0.1.0e balance changes still current?
The direction of broader viability remains, but specific skill, support and item numbers were retuned later.
Which 0.1.0e changes are still current?
The convenience of more viable early builds remains, but the exact balance was rebuilt through 0.3 and 0.5.
SOURCES
Sources and verification
Official launch communication confirming the class, campaign and endgame scope of 0.1.0.
Official detail on the launch systems, progression model and endgame.
Official launch notes covering the class, campaign and endgame scope.
Index of all official EA patch and hotfix threads referenced above.
Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.


