Patch Notes

Path of Exile 2 0.1.0 Early Access Launch: 6 Classes, 12 Ascendancies, 3 Acts and How It Differs From Current

Path of Exile 2 entered Early Access on 2024-12-06 with six base classes, twelve ascendancies, a three-act campaign and a standalone endgame. This page explains exactly what 0.1.0 shipped, why Day-1 builds no longer match the current client, and which systems were later replaced by 0.2 to 0.5.

0.1.0Updated 2026-08-02
The six Path of Exile 2 Early Access launch classes and their twelve ascendancies introduced at 0.1.0
On this page
  1. Quick summary
  2. Historical warning
  3. What Early Access actually shipped
  4. Patch family timeline
  5. Class and ascendancy map at launch
  6. Campaign and endgame baseline
  7. Launch volatility: Day-1 vs current
  8. Endgame and Atlas at launch
  9. Current applicability (0.5.4e)
  10. Then vs now
  11. Returning player checklist
  12. Community evidence
  13. Affected content
  14. FAQ
  15. Sources and verification
Historical Patch

Not the current client version

Current comparison baseline: 0.5.4e

Last checked against current content: 2026-08-02

OVERVIEW

Quick summary

Path of Exile 2 launched in Early Access on 6 December 2024 with client version 0.1.0. It opened with six base classes, twelve ascendancies, a three-act campaign and a standalone endgame built around the Atlas of Worlds. For players coming from Path of Exile 1, this was a new game with new systems rather than an extension of the old one.

The launch was deliberately a foundation. Within the first three days the team was already adjusting clearly overtuned skills such as Supercharged Slam, Magnetic Salvo and the Gas Cloud interactions, which set the tone for a launch week full of rapid hotfixes.

This page is the total-entry history for 0.1.0: what shipped at launch, how the first week stabilised, and which parts of 0.1.0 are still recognisable in client 0.5.4e versus what later patches rewrote. Anything we could not confirm against the current client is flagged as unknown rather than guessed.

  • Early Access began 2024-12-06 on client 0.1.0
  • Six base classes and twelve ascendancies at launch
  • Three-act campaign plus a standalone Atlas endgame
  • First-week hotfixes already tuned Supercharged Slam, Magnetic Salvo and Gas Cloud

HISTORICAL CONTEXT

Historical warning

Path of Exile 2 Early Access — the 0.1.0 era

Current-status claims on this page are measured against client 0.5.4e.

0.1.0 is a historical baseline, not a current玩法 guide. The classes, ascendancies and endgame systems it introduced were the starting point, and several were expanded or replaced within the first year of Early Access.

Reading a Day-1 build video today is misleading: the skill numbers, ascendancy nodes and Atlas rules it shows were changed by launch-week hotfixes and then again by 0.2, 0.3, 0.4 and 0.5. Treat 0.1.0 footage as a record of the launch state, not as a current tutorial.

  • 0.1.0 = system starting point, not final design
  • Day-1 build videos are historical records, not current guides
  • All current-rule claims below are checked against 0.5.4e

OVERVIEW

What Early Access actually shipped

The launch confirmed the six base classes players still recognise: Sorceress, Warrior, Ranger, Witch, Mercenary and Monk. Each launched with two ascendancies, giving twelve total at 0.1.0 before any later class was added.

The campaign covered three acts and led into a separate endgame. That endgame already had its own Atlas, maps, league mechanics and pinnacle structure, so 0.1.0 was a complete loop rather than a vertical slice.

  • Sorceress, Warrior, Ranger, Witch, Mercenary, Monk
  • Twelve ascendancies (two per class)
  • Three-act campaign into a standalone Atlas endgame

PATCH FAMILY

Patch family timeline

  1. 0.1.02024-12-06Early Access Launch

    Six classes, twelve ascendancies, three-act campaign, standalone Atlas endgame, original league mechanics and pinnacle路线.

    major-updatesearly-access
  2. 0.1.0b2024-12-09Hotfix

    Lowered Gas Grenade and Gas Arrow explosion damage; fixed loading, Atlas Controller Refund, Console Gateway and crashes.

    hotfixesbalance
  3. 0.1.0c2024-12-13Economy Patch

    First loot and currency rebalance: Regal and Gemcutter's Prism rates up, Chaos and Artificer redistribution, Waystone prefix buff.

    balanceeconomy
  4. 0.1.0d2024-12-17Mechanics Patch

    Trigger Gem Energy rework (Monster Power and Ailment Strength), Leech buff, Block and Dodge changes, Trial Key clarity.

    balancemechanics
  5. 0.1.0e2024-12-20Stabilisation

    Checkpoint fast travel, Respec cost cut, Honour close-range fix, large skill and support overhaul.

    balanceprogression
  6. 0.2.0+2025-04-04Later line

    The current major line (baseline 0.5.4e) that rewrote large parts of the 0.1.0 foundation.

    current-baseline

IMPACT DASHBOARD

Class and ascendancy map at launch

Sorceress -> Stormweaver / Chronomancer

Still current (expanded later)

Both 0.1.0 Sorceress ascendancies remain; later classes added new options but did not remove these.

Warrior -> Titan / Warbringer

Still current

The two Warrior ascendancies from launch are unchanged in identity through 0.5.4e.

Ranger -> Deadeye / Pathfinder

Still current

Ranger launched with Deadeye and Pathfinder; bow and poison archetypes trace back here.

Witch -> Blood Mage / Infernalist

Still current

The Witch ascendancies power the ED Contagion Lich and similar casters still played today.

Mercenary -> Witchhunter / Gemling Legionnaire

Still current

Crossbow and attribute-stacking directions originated with these two Mercenary ascendancies.

Monk -> Invoker / Acolyte of Chayula

Still current

The Monk ascendancies anchor quarterstaff and chaos/physical melee builds.

DATA TABLE

Campaign and endgame baseline

Note: What 0.1.0 launched with, and whether it still matches client 0.5.4e.

System0.1.0 stateCurrent status (0.5.4e)Current in-site entry
ClassesSix base classes at launch.Expanded by later classeslightning-spear-amazon / glacial-lance-ritualist builds
AscendanciesTwelve (two per class).Same twelve plus later additionsAscendancy guides
CampaignThree acts.Longer after Act 4 (0.3.0)campaign-early-maps-gearing-crafting guide
EndgameStandalone Atlas with maps and pinnacle路线.Rebuilt repeatedly through 0.5early-atlas-progression-waystone-sustain guide
Skills / SupportsLaunch skill and support set.Expanded by 0.3 Support Overhaultwister / tempest-bell skill pages

BEFORE AFTER

Launch volatility: Day-1 vs current

Launch-day 0.1.0 (December 2024)Several skills shipped clearly overtuned. Supercharged Slam, Magnetic Salvo and the Gas Grenade / Gas Arrow / Flame Wall ignite loops dominated early footage, and some Day-1 builds looked dramatically stronger than they would within days.
Stabilised 0.1.0 (after first-week hotfixes)0.1.0b and the surrounding hotfixes pulled Gas Grenade and Gas Arrow explosion damage down, and the team kept watching clear outliers. By 0.2 to 0.5 the numbers had moved again, so the current client bears little resemblance to launch balance.

IMPACT DASHBOARD

Endgame and Atlas at launch

Atlas of Worlds

Rewritten since launch

The 0.1.0 Atlas had Waystones, Towers, Tablets and Citadels in early forms that later patches restructured.

League mechanics

Present at launch

Breach, Expedition, Ritual and Delirium entered maps at launch; their current behaviour was tuned in later patches.

Pinnacle bosses

Higher cost then

Early pinnacle access had a steeper retry cost than later patches introduced recovery for.

Maps and Waystones

Changed repeatedly

Waystone tiering and prefixes were adjusted in 0.1.0c and many times after; old sustain advice is outdated.

CURRENT APPLICABILITY

Current applicability (0.5.4e)

MechanicStatusCurrent rule (0.5.4e)Superseded byRead
Six launch classesStill currentAll six 0.1.0 classes are still playable in 0.5.4e, now alongside later additions.Class and build guides
Twelve launch ascendanciesStill currentThe twelve ascendancies are still selectable and unchanged in identity.Ascendancy guides
Three-act campaignChanged laterThe campaign is longer now; Acts beyond the original three arrived in 0.3.0.0.3.0 Act 4 and Interludescampaign-early-maps-gearing-crafting guide
0.1.0 Atlas and Waystone rulesChanged laterMap and Waystone systems were rebuilt through 0.2 to 0.5; launch-era sustain advice no longer applies.0.2.0, 0.3.1, 0.5.0early-atlas-progression-waystone-sustain guide

THEN VS NOW

Then vs now

Class roster

Then

At 0.1.0 launch only six classes existed.

Now

In 0.5.4e the roster is larger after the Huntress (0.2.0) and Druid (0.4.0) joined.

Campaign length

Then

Launch campaign ended after three acts.

Now

Act 4 and the Interludes extended the campaign from 0.3.0.

Atlas rules

Then

Launch Waystones, Towers and Tablets worked in their first form.

Now

Repeated 0.2 to 0.5 reworks changed map and Tower behaviour; old videos are outdated.

Balance outliers

Then

Supercharged Slam, Magnetic Salvo and Gas Cloud loops looked dominant on day one.

Now

Launch-week hotfixes and later balance moved those numbers far from their launch state.

RETURNING PLAYER

Returning player checklist

High

Do not trust Day-1 build videos

0.1.0 launch balance was changed within the first week and again by 0.2 to 0.5. Use current build pages.

High

Re-learn the Atlas and Waystones

Launch map rules were rebuilt; follow the current early-atlas-progression guide.

Medium

Expect a longer campaign

If you left at 0.1.0, Act 4 and the Interludes are new since then.

Medium

Check the current class map

Huntress and Druid arrived after 0.1.0; the ascendancy map you knew has grown.

COMMUNITY EVIDENCE

Community evidence

Forum (launch week 0.1.0)Players noted several skills felt far stronger than intended on day one.
Supercharged Slam and Magnetic Salvo are deleting screens, this cannot be the final balance.
Matches the official launch-week pattern of rapid outlier tuning rather than a permanent design stance.
Reddit (0.1.0 builds)Viewers asked whether Day-1 tier lists were safe to follow.
Are these launch build guides still good or did they get nerfed already?
They were adjusted within the week and again later; treat launch guides as historical only.
YouTube comment (0.1.0 footage)Players confused the launch Cruel / Atlas state with current.
Why does my Atlas look nothing like the 0.1.0 video?
Expected: the Atlas was rebuilt after launch, so old footage is not a current tutorial.

AFFECTED CONTENT

Affected content

5 affected0 updated3 reviewing2 queued
ContentTypeTriggerActionStatus
Lightning Spear Amazon buildBuildClass and ascendancy map originated at launchVerify against 0.5.4e skill numbers and node layout.Reviewing
Glacial Lance Ritualist buildBuildLaunch class systemConfirm bleed/ritual node cluster still matches.Reviewing
ED Contagion Lich buildBuildWitch ascendancies from launchCheck DoT and minion node changes from later patches.Queued
Early Atlas progression guideGuideLaunch Atlas rebuilt through 0.5Refresh for current Atlas and Waystone rules.Reviewing
Twister / Tempest Bell skill pagesSkillLaunch skill set, later Support OverhaulDocument current skill behaviour versus launch.Queued

Historical video

Official Path of Exile 2

Path of Exile 2 — Official Early Access Announcement

What to watch for: Official reveal of the 0.1.0 class and endgame direction. Read alongside the launch-hotfix notes for what changed in the first week.

Open source

QUESTIONS

FAQ

Was 0.1.0 the finished game?

No. 0.1.0 was the Early Access foundation: six classes, twelve ascendancies, a three-act campaign and a standalone endgame. Large content and system expansions followed in 0.2 to 0.5.

Why do my Day-1 build videos feel different now?

Launch-week hotfixes (starting with 0.1.0b) already changed clear outliers, and 0.2 to 0.5 moved the numbers again. Trust current build pages over launch recordings.

Which 0.1.0 systems are still current in 0.5.4e?

The six launch classes and twelve ascendancies are still current. The campaign and Atlas were expanded or rebuilt, so those parts no longer match launch footage.

Why does the site keep historical 0.1.0 pages?

Players still search for what launched and how it evolved. Keeping sourced historical pages helps returning players understand why old videos no longer match the client.

SOURCES

Sources and verification

Path of Exile 2 official 0.1.0 Early Access announcement

Official launch communication confirming the six classes, twelve ascendancies and three-act campaign.

Path of Exile 2 official 0.1.0 FAQ and systems

Official detail on the launch systems, endgame and progression model.

Path of Exile 2 official 0.1.0 launch notes

Official launch notes covering the class, campaign and endgame scope.

Path of Exile 2 Early Access forum index

Index of all official EA patch and hotfix threads referenced above.

Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.