On this page
- Quick summary
- Historical warning
- What 0.1.0e actually changed
- Patch family timeline
- 0.1.0e QoL changes and their fate
- 0.1.0e QoL vs current client
- Launch progression vs after 0.1.0e
- Current applicability (0.5.4e)
- Then vs now
- Returning player checklist
- Community evidence
- Affected content
- Historical video
- FAQ
- Sources and verification
OVERVIEW
Quick summary
The 0.1.0e quality-of-life patch, two weeks after launch, made the campaign less punishing. It added fast travel between checkpoints, cut the cost of respeccing your passive tree, and fixed the harsh close-range Honour drains in the Trial of Sekhemas.
This page is the total-entry history of 0.1.0e's progression changes: what it changed for players moving through the game, why it mattered for build commitment, and which conveniences still resemble the current client versus what later patches rebuilt.
- 0.1.0e landed 2024-12-20, two weeks after launch
- Checkpoint fast travel across the campaign
- Respec cost cut and Honour close-range drain fix
HISTORICAL CONTEXT
Historical warning
Path of Exile 2 Early Access — the 0.1.0e QoL era
Current-status claims on this page are measured against client 0.5.4e.
0.1.0e is a historical quality-of-life patch, not a current progression guide. The respec cost and Honour rules it touched were changed again by 0.2 to 0.5.
Reading a Day-1 progression guide today is misleading: the respec cost and Honour drain it describes were changed by 0.1.0e and then again by later patches. Treat 0.1.0e footage as a record of the launch progression, not as a current tutorial.
- 0.1.0e = QoL starting point, not final design
- Day-1 progression guides are historical records, not current guides
- All current-rule claims below are checked against 0.5.4e
OVERVIEW
What 0.1.0e actually changed
The headline convenience change was checkpoint fast travel. Players could teleport between activated checkpoints across the campaign, cutting the backtracking that had slowed early progression and leveling.
On top of travel, 0.1.0e cut respec cost so committing to a build was less frightening, and it fixed the close-range Honour drains that had made melee in the Trial of Sekhemas feel unfair. Together these reduced the punishment of early mistakes.
- Checkpoint fast travel added
- Respec cost reduced
- Honour close-range drain fixed
PATCH FAMILY
Patch family timeline
Launch campaign with slow backtracking and costly respec.
major-updatesearly-accessSkill and crash fixes.
hotfixesbalanceLoot and currency rebalance.
balanceeconomyTrigger Gem and defence rework.
balancemechanicsCheckpoint fast travel, respec cost cut, Honour close-range fix.
balanceprogression
IMPACT DASHBOARD
0.1.0e QoL changes and their fate
Checkpoint fast travel
Still current0.1.0e added campaign checkpoint travel; later patches kept and extended it.
Respec cost
Cut then changed0.1.0e lowered respec cost; later patches changed respec access and cost.
Honour close-range drain
Fixed then reworked0.1.0e fixed the drain; the Sekhemas trial was reworked later.
Build commitment
Easier nowLower respec cost and clearer trials reduced the fear of committing to a build.
DATA TABLE
0.1.0e QoL vs current client
Note: What 0.1.0e changed, and whether it still matches client 0.5.4e.
| System | 0.1.0e state | Current status (0.5.4e) | Current in-site entry |
|---|---|---|---|
| Checkpoint travel | Added in 0.1.0e. | Still current | Class and build guides |
| Respec cost | Cut in 0.1.0e. | Changed later | respec-passive-ascendancy-guide |
| Honour drain | Fixed in 0.1.0e. | Trials reworked | respec-passive-ascendancy-guide |
| Build commitment | Eased in 0.1.0e. | Easier now | weapon-set-passive-points-explained guide |
BEFORE AFTER
Launch progression vs after 0.1.0e
CURRENT APPLICABILITY
Current applicability (0.5.4e)
| Mechanic | Status | Current rule (0.5.4e) | Superseded by | Read |
|---|---|---|---|---|
| Checkpoint fast travel | Still current | 0.1.0e added campaign checkpoint travel; later patches kept and extended it. | — | Class and build guides |
| Respec cost | Changed later | 0.1.0e cut respec cost; later patches changed respec access and cost again. | 0.1.0e, 0.3.0 | respec-passive-ascendancy-guide |
| Honour close-range drain | Changed later | Fixed in 0.1.0e, then the Sekhemas trial was reworked. | 0.1.0e, 0.2.0, 0.3.0 | respec-passive-ascendancy-guide |
| Build commitment | Changed later | 0.1.0e eased commitment; later patches changed how respec works. | 0.1.0e, 0.3.0 | weapon-set-passive-points-explained guide |
THEN VS NOW
Then vs now
Checkpoint travel
Slow backtracking before 0.1.0e.
0.1.0e added fast travel; later patches extended it.
Respec cost
Costly at launch.
0.1.0e cut it; later patches changed respec again.
Honour drain
Harsh close-range drain before 0.1.0e.
0.1.0e fixed it; trials later reworked.
Build commitment
Punishing at launch.
0.1.0e eased it; respec is cheaper now.
RETURNING PLAYER
Returning player checklist
Use checkpoint fast travel
0.1.0e added it; backtracking is no longer slow.
Respec is cheaper now
0.1.0e cut respec cost and later patches changed it again; follow current respec guide.
Honour is fairer now
0.1.0e fixed close-range drains; the trial was later reworked.
Ignore Day-1 progression guides
0.1.0e changed travel and respec; treat launch guides as historical.
COMMUNITY EVIDENCE
Community evidence
Running back across the map every death is killing me, and respec is too pricey.
Are these progression guides still good or did they add fast travel?
Why does Sekhemas not drain my Honour up close like the 0.1.0 video?
AFFECTED CONTENT
Affected content
| Content | Type | Trigger | Action | Status |
|---|---|---|---|---|
| Respec & Passive / Ascendancy guide | Guide | 0.1.0e respec cost cut | Refresh for current respec rules. | Reviewing |
| Weapon Set & Passive Points guide | Guide | 0.1.0e build commitment ease | Document current progression rules. | Queued |
| Lightning Spear Amazon build | Build | Launch class system | Confirm current skill behaviour. | Queued |
| Glacial Lance Ritualist build | Build | Launch class system | Confirm current skill behaviour. | Queued |
VIDEO
Historical video
Official Path of Exile 2
Path of Exile 2 — Official Early Access Announcement
What to watch for: Official reveal of the 0.1.0 class and endgame direction. Read alongside the launch-hotfix notes for what changed in the first week.
Open source ↗QUESTIONS
FAQ
What did 0.1.0e change for progression?
It added checkpoint fast travel, cut respec cost, and fixed close-range Honour drains in the Trial of Sekhemas.
Why do my Day-1 progression guides feel different now?
0.1.0e already added fast travel and cut respec, and later patches changed respec again. Trust current guides.
Are the 0.1.0e conveniences still current?
Checkpoint fast travel remains; respec cost and Honour drains were changed again by later patches.
Which 0.1.0e changes are still current?
The convenience direction remains, but the specific respec cost and Honour rules were retuned later.
SOURCES
Sources and verification
Official launch communication confirming the class, campaign and endgame scope of 0.1.0.
Official detail on the launch systems, progression model and endgame.
Official launch notes covering the class, campaign and endgame scope.
Index of all official EA patch and hotfix threads referenced above.
Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.



