Patch Notes

Path of Exile 2 0.1.0e QoL Patch: Checkpoint Fast Travel, Respec Cost Cuts & Honour Fixes

The 0.1.0e quality-of-life patch added checkpoint fast travel, cut respec costs, and fixed close-range Honour drains in the Trial of Sekhemas. This page records exactly what 0.1.0e changed for progression and how later patches moved it again.

0.1.0eUpdated 2026-08-03
The Path of Exile 2 0.1.0e quality-of-life patch: checkpoint fast travel, respec cost cuts and Honour fixes
On this page
  1. Quick summary
  2. Historical warning
  3. What 0.1.0e actually changed
  4. Patch family timeline
  5. 0.1.0e QoL changes and their fate
  6. 0.1.0e QoL vs current client
  7. Launch progression vs after 0.1.0e
  8. Current applicability (0.5.4e)
  9. Then vs now
  10. Returning player checklist
  11. Community evidence
  12. Affected content
  13. Historical video
  14. FAQ
  15. Sources and verification
Historical Patch

Not the current client version

Current comparison baseline: 0.5.4e

Last checked against current content: 2026-08-03

OVERVIEW

Quick summary

The 0.1.0e quality-of-life patch, two weeks after launch, made the campaign less punishing. It added fast travel between checkpoints, cut the cost of respeccing your passive tree, and fixed the harsh close-range Honour drains in the Trial of Sekhemas.

This page is the total-entry history of 0.1.0e's progression changes: what it changed for players moving through the game, why it mattered for build commitment, and which conveniences still resemble the current client versus what later patches rebuilt.

  • 0.1.0e landed 2024-12-20, two weeks after launch
  • Checkpoint fast travel across the campaign
  • Respec cost cut and Honour close-range drain fix

HISTORICAL CONTEXT

Historical warning

Path of Exile 2 Early Access — the 0.1.0e QoL era

Current-status claims on this page are measured against client 0.5.4e.

0.1.0e is a historical quality-of-life patch, not a current progression guide. The respec cost and Honour rules it touched were changed again by 0.2 to 0.5.

Reading a Day-1 progression guide today is misleading: the respec cost and Honour drain it describes were changed by 0.1.0e and then again by later patches. Treat 0.1.0e footage as a record of the launch progression, not as a current tutorial.

  • 0.1.0e = QoL starting point, not final design
  • Day-1 progression guides are historical records, not current guides
  • All current-rule claims below are checked against 0.5.4e

OVERVIEW

What 0.1.0e actually changed

The headline convenience change was checkpoint fast travel. Players could teleport between activated checkpoints across the campaign, cutting the backtracking that had slowed early progression and leveling.

On top of travel, 0.1.0e cut respec cost so committing to a build was less frightening, and it fixed the close-range Honour drains that had made melee in the Trial of Sekhemas feel unfair. Together these reduced the punishment of early mistakes.

  • Checkpoint fast travel added
  • Respec cost reduced
  • Honour close-range drain fixed

PATCH FAMILY

Patch family timeline

  1. 0.1.02024-12-06Early Access Launch

    Launch campaign with slow backtracking and costly respec.

    major-updatesearly-access
  2. 0.1.0b2024-12-09Hotfix

    Skill and crash fixes.

    hotfixesbalance
  3. 0.1.0c2024-12-13Economy Patch

    Loot and currency rebalance.

    balanceeconomy
  4. 0.1.0d2024-12-17Mechanics Patch

    Trigger Gem and defence rework.

    balancemechanics
  5. 0.1.0e2024-12-20Stabilisation

    Checkpoint fast travel, respec cost cut, Honour close-range fix.

    balanceprogression

IMPACT DASHBOARD

0.1.0e QoL changes and their fate

Checkpoint fast travel

Still current

0.1.0e added campaign checkpoint travel; later patches kept and extended it.

Respec cost

Cut then changed

0.1.0e lowered respec cost; later patches changed respec access and cost.

Honour close-range drain

Fixed then reworked

0.1.0e fixed the drain; the Sekhemas trial was reworked later.

Build commitment

Easier now

Lower respec cost and clearer trials reduced the fear of committing to a build.

DATA TABLE

0.1.0e QoL vs current client

Note: What 0.1.0e changed, and whether it still matches client 0.5.4e.

System0.1.0e stateCurrent status (0.5.4e)Current in-site entry
Checkpoint travelAdded in 0.1.0e.Still currentClass and build guides
Respec costCut in 0.1.0e.Changed laterrespec-passive-ascendancy-guide
Honour drainFixed in 0.1.0e.Trials reworkedrespec-passive-ascendancy-guide
Build commitmentEased in 0.1.0e.Easier nowweapon-set-passive-points-explained guide

BEFORE AFTER

Launch progression vs after 0.1.0e

Launch-day 0.1.0 progression (before 0.1.0e)Backtracking between zones was slow, respec was costly, and melee in Sekhemas lost Honour up close unfairly.
After 0.1.0eCheckpoint fast travel arrived, respec cost dropped, and the Honour close-range drain was fixed. Later patches refined respec and trials again.

CURRENT APPLICABILITY

Current applicability (0.5.4e)

MechanicStatusCurrent rule (0.5.4e)Superseded byRead
Checkpoint fast travelStill current0.1.0e added campaign checkpoint travel; later patches kept and extended it.Class and build guides
Respec costChanged later0.1.0e cut respec cost; later patches changed respec access and cost again.0.1.0e, 0.3.0respec-passive-ascendancy-guide
Honour close-range drainChanged laterFixed in 0.1.0e, then the Sekhemas trial was reworked.0.1.0e, 0.2.0, 0.3.0respec-passive-ascendancy-guide
Build commitmentChanged later0.1.0e eased commitment; later patches changed how respec works.0.1.0e, 0.3.0weapon-set-passive-points-explained guide

THEN VS NOW

Then vs now

Checkpoint travel

Then

Slow backtracking before 0.1.0e.

Now

0.1.0e added fast travel; later patches extended it.

Respec cost

Then

Costly at launch.

Now

0.1.0e cut it; later patches changed respec again.

Honour drain

Then

Harsh close-range drain before 0.1.0e.

Now

0.1.0e fixed it; trials later reworked.

Build commitment

Then

Punishing at launch.

Now

0.1.0e eased it; respec is cheaper now.

RETURNING PLAYER

Returning player checklist

High

Use checkpoint fast travel

0.1.0e added it; backtracking is no longer slow.

High

Respec is cheaper now

0.1.0e cut respec cost and later patches changed it again; follow current respec guide.

Medium

Honour is fairer now

0.1.0e fixed close-range drains; the trial was later reworked.

Medium

Ignore Day-1 progression guides

0.1.0e changed travel and respec; treat launch guides as historical.

COMMUNITY EVIDENCE

Community evidence

Forum (launch week 0.1.0)Players found backtracking slow and respec costly.
Running back across the map every death is killing me, and respec is too pricey.
Matches the 0.1.0e checkpoint travel and respec cost cut.
Reddit (0.1.0e)Viewers asked whether launch progression guides were safe.
Are these progression guides still good or did they add fast travel?
0.1.0e added checkpoint travel and cut respec; treat launch guides as historical.
YouTube comment (0.1.0 footage)Players confused launch Honour state with current.
Why does Sekhemas not drain my Honour up close like the 0.1.0 video?
Expected: 0.1.0e fixed close-range Honour drains.

AFFECTED CONTENT

Affected content

4 affected0 updated1 reviewing3 queued
ContentTypeTriggerActionStatus
Respec & Passive / Ascendancy guideGuide0.1.0e respec cost cutRefresh for current respec rules.Reviewing
Weapon Set & Passive Points guideGuide0.1.0e build commitment easeDocument current progression rules.Queued
Lightning Spear Amazon buildBuildLaunch class systemConfirm current skill behaviour.Queued
Glacial Lance Ritualist buildBuildLaunch class systemConfirm current skill behaviour.Queued

VIDEO

Historical video

Official Path of Exile 2

Path of Exile 2 — Official Early Access Announcement

What to watch for: Official reveal of the 0.1.0 class and endgame direction. Read alongside the launch-hotfix notes for what changed in the first week.

Open source

QUESTIONS

FAQ

What did 0.1.0e change for progression?

It added checkpoint fast travel, cut respec cost, and fixed close-range Honour drains in the Trial of Sekhemas.

Why do my Day-1 progression guides feel different now?

0.1.0e already added fast travel and cut respec, and later patches changed respec again. Trust current guides.

Are the 0.1.0e conveniences still current?

Checkpoint fast travel remains; respec cost and Honour drains were changed again by later patches.

Which 0.1.0e changes are still current?

The convenience direction remains, but the specific respec cost and Honour rules were retuned later.

SOURCES

Sources and verification

Path of Exile 2 official 0.1.0 Early Access announcement

Official launch communication confirming the class, campaign and endgame scope of 0.1.0.

Path of Exile 2 official 0.1.0 FAQ and systems

Official detail on the launch systems, progression model and endgame.

Path of Exile 2 official 0.1.0 launch notes

Official launch notes covering the class, campaign and endgame scope.

Path of Exile 2 Early Access forum index

Index of all official EA patch and hotfix threads referenced above.

Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.