Patch Notes

Path of Exile 2 0.1.0 Ascendancy Trials Baseline: Trial of Sekhemas & Trial of Chaos at Launch

At 0.1.0, ascendancies were earned by surviving the Trial of Sekhemas (a Honour-based gauntlet) and the Trial of Chaos. This page records exactly how the original trial system worked and how later patches changed it.

0.1.0Updated 2026-08-03
The original Path of Exile 2 0.1.0 ascendancy trial system: Trial of Sekhemas and Trial of Chaos
On this page
  1. Quick summary
  2. Historical warning
  3. What the 0.1.0 trial system contained
  4. Patch family timeline
  5. Original trial systems and their fate
  6. Launch trials vs current client
  7. Launch trials vs current
  8. Current applicability (0.5.4e)
  9. Then vs now
  10. Returning player checklist
  11. Community evidence
  12. Affected content
  13. Historical video
  14. FAQ
  15. Sources and verification
Historical Patch

Not the current client version

Current comparison baseline: 0.5.4e

Last checked against current content: 2026-08-03

OVERVIEW

Quick summary

In 0.1.0, reaching an ascendancy meant surviving one of two trial types. The Trial of Sekhemas was a multi-room gauntlet tracked by a Honour resource that drained as you took damage; the Trial of Chaos was a wave-based challenge with random房间 modifiers.

Both trials dropped from specific content and granted ascendancy points on completion. This page is the total-entry history of that original trial system: what 0.1.0 shipped, how the first weeks adjusted it, and which trial rules still resemble the current client versus what later patches rebuilt.

  • Two trial paths: Trial of Sekhemas (Honour) and Trial of Chaos (waves)
  • Trials granted ascendancy points on completion
  • First adjustments arrived in 0.1.0d (trial key clarity) and 0.1.0e (respec cost)

HISTORICAL CONTEXT

Historical warning

Path of Exile 2 Early Access — the 0.1.0 trial era

Current-status claims on this page are measured against client 0.5.4e.

0.1.0 is a historical baseline, not a current trial guide. The Honour mechanic and Chaos room rules were adjusted within the first weeks and then again by 0.2, 0.3, 0.4 and 0.5.

Watching a Day-1 trial run today is misleading: the Honour drain, room modifiers and reward steps it shows were changed by launch-week hotfixes and later patches. Treat 0.1.0 footage as a record of the launch state.

  • 0.1.0 = trial system starting point, not final design
  • Day-1 trial runs are historical records, not current guides
  • All current-rule claims below are checked against 0.5.4e

OVERVIEW

What the 0.1.0 trial system contained

The Trial of Sekhemas opened as a sequence of rooms where a Honour bar represented your remaining life for the whole run; losing all Honour failed the trial regardless of character health. The Trial of Chaos presented waves with random room modifiers that escalated difficulty.

Each trial type granted a different flavour of ascendancy progression, and both were required across a character's career to reach full ascendancy. The exact key drops and room sets were in their first form and changed soon after.

  • Sekhemas: Honour bar tracks the whole run
  • Chaos: wave-based with random room modifiers
  • Both trials fed ascendancy progression

PATCH FAMILY

Patch family timeline

  1. 0.1.02024-12-06Early Access Launch

    Trial of Sekhemas (Honour) and Trial of Chaos launched as the two ascendancy paths.

    major-updatesearly-access
  2. 0.1.0d2024-12-17Mechanics Patch

    Trial Key clarity improved how players found and understood trial access.

    balancemechanics
  3. 0.1.0e2024-12-20Stabilisation

    Respec cost cut eased the pressure of committing to an ascendancy.

    balanceprogression
  4. 0.2.0+2025-04-04Later line

    The current major line (baseline 0.5.4e) that reworked trial rooms and rewards.

    current-baseline

IMPACT DASHBOARD

Original trial systems and their fate

Trial of Sekhemas

Reworked since launch

The Honour gauntlet's rooms and rewards were changed by later patches.

Trial of Chaos

Still current

Chaos remained the alternate ascendancy path, with reward tuning.

Honour mechanic

Adjusted at launch

Close-range Honour drains were fixed in 0.1.0e; broader reworks followed.

Trial keys

Clarified in 0.1.0d

0.1.0d improved how players found and understood trial access.

DATA TABLE

Launch trials vs current client

Note: What 0.1.0 launched with, and whether it still matches client 0.5.4e.

System0.1.0 stateCurrent status (0.5.4e)Current in-site entry
Trial of SekhemasHonour gauntlet, first-form rooms.Rooms reworkedrespec-passive-ascendancy-guide
Trial of ChaosWave-based with random modifiers.Still core pathweapon-set-passive-points-explained
Honour drainClose-range drains felt harsh.Fixed in 0.1.0erespec-passive-ascendancy-guide
Trial keysAccess unclear at launch.Clarified 0.1.0dweapon-set-passive-points-explained

BEFORE AFTER

Launch trials vs current

Launch-day 0.1.0 trials (December 2024)The Honour gauntlet and Chaos waves worked in their first form. Close-range Honour drains felt harsh and trial key access was unclear.
Current trials (client 0.5.4e)Trial rooms and rewards were reworked through 0.2 to 0.5, Honour drains were fixed, and key access is clearer. Old footage no longer describes the current trials.

CURRENT APPLICABILITY

Current applicability (0.5.4e)

MechanicStatusCurrent rule (0.5.4e)Superseded byRead
Trial of SekhemasChanged laterThe Honour gauntlet's rooms and rewards were reworked by later patches.0.2.0, 0.3.0respec-passive-ascendancy-guide
Trial of ChaosStill currentChaos remains the alternate ascendancy path, with reward tuning.weapon-set-passive-points-explained
Honour drainChanged laterClose-range Honour drains were fixed in 0.1.0e and reworked later.0.1.0e, 0.3.0respec-passive-ascendancy-guide
Respec of ascendancyChanged laterRespec cost and access changed, easing trial pressure.0.1.0e, 0.3.0respec-passive-ascendancy-guide

THEN VS NOW

Then vs now

Sekhemas rooms

Then

Launch Honour gauntlet in first-form rooms.

Now

Rooms and rewards reworked through 0.2 to 0.5.

Chaos waves

Then

Wave-based with random modifiers at launch.

Now

Still the alternate path, with tuned rewards.

Honour drain

Then

Close-range drains felt harsh on launch.

Now

Fixed in 0.1.0e and reworked later.

Respec cost

Then

Early respec was costly, pressuring trial choice.

Now

Cost cut in 0.1.0e and again later, easing pressure.

RETURNING PLAYER

Returning player checklist

High

Re-learn the trial rooms

Sekhemas rooms were reworked; follow the current respec-passive-ascendancy guide.

High

Ignore Day-1 trial runs

0.1.0 footage does not describe the current trials; use current pages.

Medium

Chaos is still here

The Trial of Chaos remains the alternate ascendancy path.

Medium

Respec is cheaper now

Later patches cut respec cost, so trial choice is less punishing.

COMMUNITY EVIDENCE

Community evidence

Forum (launch week 0.1.0)Players found close-range Honour drains punishing.
Sekhemas Honour just vanishes in melee, this feels wrong.
Matches the 0.1.0e fix for close-range Honour drains.
Reddit (0.1.0 trials)Viewers asked whether launch trial guides were safe.
Are these trial guides still good or did they rework the rooms?
Rooms were reworked through 0.2 to 0.5; treat launch guides as historical.
YouTube comment (0.1.0 footage)Players confused launch trial state with current.
Why do the trials look nothing like the 0.1.0 video?
Expected: trials were reworked after launch.

AFFECTED CONTENT

Affected content

4 affected0 updated1 reviewing3 queued
ContentTypeTriggerActionStatus
Respec & Passive / Ascendancy guideGuideTrial rooms reworked through 0.5Refresh for current trial and respec rules.Reviewing
Weapon Set & Passive Points guideGuideTrial of Chaos still currentDocument current Chaos path behaviour.Queued
Tempest Bell skill pageSkillLaunch skill set, later Support OverhaulDocument current skill behaviour versus launch.Queued
Twister skill pageSkillLaunch skill set, later Support OverhaulDocument current skill behaviour versus launch.Queued

VIDEO

Historical video

Official Path of Exile 2

Path of Exile 2 — Official Early Access Announcement

What to watch for: Official reveal of the 0.1.0 class and endgame direction. Read alongside the launch-hotfix notes for what changed in the first week.

Open source

QUESTIONS

FAQ

How did 0.1.0 grant ascendancies?

By surviving the Trial of Sekhemas (a Honour gauntlet) and the Trial of Chaos, each granting ascendancy points on completion.

Why do my trial runs look different from 0.1.0 videos?

Trial rooms and rewards were reworked through 0.2 to 0.5, and Honour drains were fixed. Launch footage describes the original state.

Is the Trial of Chaos still in the game?

Yes. The Trial of Chaos remained the alternate path to an ascendancy, though reward tuning changed.

Which 0.1.0 trial rules are still current?

The two-trial structure survived, but Sekhemas rooms and Honour drains were reworked and no longer match launch footage.

SOURCES

Sources and verification

Path of Exile 2 official 0.1.0 Early Access announcement

Official launch communication confirming the class, campaign and endgame scope of 0.1.0.

Path of Exile 2 official 0.1.0 FAQ and systems

Official detail on the launch systems, progression model and endgame.

Path of Exile 2 official 0.1.0 launch notes

Official launch notes covering the class, campaign and endgame scope.

Path of Exile 2 Early Access forum index

Index of all official EA patch and hotfix threads referenced above.

Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.