On this page
- Overview
- Pros and Cons
- Is This Build Right For You?
- Leveling Path
- Hollow Palm Transition Checklist
- Attack Speed Reality
- Unarmed and Defense Mechanics
- Skills and Supports
- Gear and Uniques
- Stat Priority
- Upgrade Priority
- Budget Variants
- Defensive Layers
- Mapping Rotation
- Rare Rotation
- Boss Rotation
- Bad Matchups
- Community Voices
- Questions and Answers
- Troubleshooting
- Build Planner
- Video Guide
- Sources and Verification
Quick Summary
- Best For
- Mapping · Bossing · League Start
- Main Damage Type
- Physical · Cold
- Playstyle
- Unarmed · Attack Speed · Evasion · Energy Shield · Melee
- Gear Dependency
- Low
Overview
Hollow Palm Technique lets a Martial Artist fight with empty weapon slots: while both weapon sets are unarmed, your unarmed attacks gain a large amount of added damage and benefit from attack speed scaling. You start the campaign with a normal quarterstaff or wand and swap to unarmed once the technique and a basic defense layer are ready.
This is a verification-first guide. Exact APS, support links and unique thresholds are described from current creator guides; the swap timing, the unarmed rules and the Evasion-versus-Energy-Shield tradeoff are the actionable core.
Pros and Cons
Pros
- Very fast clear once attack speed and unarmed scaling are online.
- No weapon to upgrade means one fewer gear chase early.
- Smooth league starter that scales into endgame.
- Reuses Martial Artist tools (Bell, charges) for bosses.
Cons
- Unarmed requires both weapon sets empty - a real constraint, not a free bonus.
- High attack speed raises mana, animation-lock and defense pressure; it is not automatically safer.
- Copying a luxury high-APS version on a starter budget usually lowers damage.
- Some bosses punish sustained melee uptime; rotate, do not face-tank.
Is This Build Right For You?
Pick Hollow Palm if you want a fast unarmed Martial Artist and you are comfortable managing weapon-set swaps and a defensive layer before pushing attack speed. It is not a 'do-nothing' build: the speed only pays off once the foundation exists.
League starter and Hyper Speed are different budget tiers. Do not expect the creator's 18 APS showcase on a fresh character; build the starter first.
Leveling Path
Levels 1-23 - Weapon leveling · 1-23
Level with a quarterstaff skill (e.g. a basic martial skill). Unarmed is not available yet; focus on survivability and attribute requirements.
Levels 24-40 - Pre-Hollow setup · 24-40
Reach the Martial Artist ascendancy and collect a basic Evasion/ES layer. Keep a weapon until Hollow Palm Technique and a defensive buffer are ready.
Levels 41+ - Unarmed swap · 41+
Swap both weapon sets to unarmed once the technique is online. Add Tempest Bell and a charge source for boss tools.
Waystones - Endgame · Waystones
Push attack speed and added damage, then layer Energy Shield. Benchmark on T15 before chasing Hyper Speed rolls.
Hollow Palm Transition Checklist
Unarmed is active only when every weapon slot in both sets is empty. Keep that rule in mind before removing a weapon 'for more damage'.
Transition only when: Hollow Palm Technique is available, a basic defense layer exists, and mana sustain is stable. Until then, keep leveling with a weapon.
Attack Speed Reality
| Tier | APS | Budget | |
|---|---|---|---|
| Starter | Starter | ~9-12 | Low |
| Functional Endgame | Functional Endgame | Mid | Medium |
| Hyper Speed | Hyper Speed | High | High |
| Luxury | Luxury | Showcase | Luxury |
Unarmed and Defense Mechanics
Hollow Palm Technique reads your (empty) weapon slots and converts that into unarmed added damage. Facebreaker and the technique stack because both reward unarmed attacks; a normal gloved hand without the technique is just a hand.
Evasion and Energy Shield serve different jobs: Evasion reduces melee/bow hit chance, Energy Shield gives a recoverable pool that pairs with CI or hybrid. A high-APS character takes more hits per second, so defense must keep up - speed is not a substitute for it.
Skills and Supports
Core
Supports: martial-tempo · wind-unleashed · close-combat
Why: Scales with attack speed and added unarmed damage.
Supports: martial-tempo
Mapping vs Bossing: Use in bossing for a damage focus; optional in mapping.
Support / Defense
Gear and Uniques
Gloves
Required
- Unarmed attack scaling — Core damage source
- Facebreaker is the core unique; it rewards unarmed attacks with added damage. A rare glove with life/evasion is the starter alternative.
Facebreaker (core unique)
Required
Body Armour
Required
- Evasion or Energy Shield — Defense foundation
- Prioritize Evasion/ES base. Hybrid bases are strong for the mixed defense plan.
Evasion/ES hybrid or pure ES
Rings / Amulet
Required
- Resistances — Survival gate
- Attribute requirements — Gear access
- Life, resistances, attribute requirements and a bit of attack speed. Do not over-invest before the core is stable.
Life + resistances
Jewels
Optional
- Attack speed — Clear speed
- Attack speed, added phys/cold, life. Luxury only after the core is solved.
Attack speed / life
Stat Priority
- Resistances (cap) — Non-negotiable survival gate
- Life / Energy Shield — Defense pool before speed
- Attack Speed — Main clear and damage scalar
- Added Unarmed Damage — Direct damage from Hollow Palm
- Critical / Accuracy — Luxury multiplier once core is stable
Upgrade Priority
Starter -> Functional
Cap resistances, secure life/ES, equip Facebreaker.
Functional -> Endgame
Raise attack speed and added damage; add Tempest Bell supports.
Endgame -> Luxury
Chase Hyper Speed rolls and expensive jewels only after T15 is comfortable.
Budget Variants
Starter uses a rare glove and a basic Evasion/ES layer. Functional Endgame adds Facebreaker and a Bell setup. Hyper Speed and Luxury are high-investment showcases - do not treat the creator's top APS as your default target.
Defensive Layers
Evasion plus Wind Dancer/Ghost Dance is the baseline. Energy Shield (often with CI or a hybrid) adds a recoverable pool. Do not rely on attack speed alone - at high APS you take more hits per second, so the pool must be real.
Mapping Rotation
For normal packs: establish the charge engine, then use your fast unarmed attack through safe lanes. Keep moving; the speed is the clear, not a tank stance.
Rare Rotation
For rares: prepare charges and drop Tempest Bell before committing. Use a short defensive skill if the rare is dangerous; do not over-extend into a deadly modifier.
Boss Rotation
For bosses: verify the charge and Bell sequence in the current client before treating the written order as final. Keep distance, use the Bell focus, and disengage on telegraphed slams - sustained melee uptime is not always safe.
Bad Matchups
Bosses that punish sustained melee uptime or apply heavy degens are bad matchups. Rotate, use your defensive layer, and avoid face-tanking. Hollow Palm is not a 'all bosses are free' build.
Community Voices
Short paraphrases of common community questions and concerns, edited for clarity. Not verbatim quotes.
reddit · Editorial paraphrase
Several players report that pushing attack speed without mana sustain causes empty-mana freezes during boss bursts.
Attack speed and mana
Reddit - APS and mana sustain ↗forum · Editorial paraphrase
Common question: which glove to use before Facebreaker. The consensus is a rare life/evasion glove until the unique is obtained.
Gear swap questions
Forum - unarmed gear swap ↗guide · Editorial paraphrase
Players note that some bosses punish melee uptime, so they keep distance and use the Bell focus instead of face-tanking.
Boss safety
Guide comments - boss safety ↗Questions and Answers
When should I swap to Hollow Palm?
Once Hollow Palm Technique is available, a basic defense layer exists, and mana sustain is stable. Before that, keep leveling with a weapon.
Does unarmed mean I need no gear?
No. Unarmed only means empty weapon slots; you still need gloves (Facebreaker), armour, rings, amulet and a real defense pool. Empty weapon slots are a rule, not a free power.
Why does copying a high-APS version lower my damage?
The showcase APS comes from expensive gear and specific rolls. On a starter budget you lack the supports and defenses that make the speed pay off, so damage and survival both drop.
Is high attack speed automatically safer?
No. Higher APS means more hits taken per second. Your Evasion/Energy Shield must keep up; speed is not a defense substitute.
Troubleshooting
No unarmed bonus active
- Check that BOTH weapon sets have every weapon slot empty. A single equipped weapon disables Hollow Palm.
Mana empty during boss burst
- Reduce attack speed temporarily or add mana sustain/leech. The speed tax is real at high APS.
Build Planner
Importable planner for the current 0.5 variant. Import in-game via the official build planner tool; adjust skill levels and uniques to your budget.
Video Guide
Ronarray
Ronarray gameplay showcase
Current 0.5 gameplay footage demonstrating the leveling, mapping and boss rotations.
What to watch for: Watch the rotation and gear before copying socket or unique choices.
Open source ↗Sources and Verification
Path of Exile 2 official forums and 0.5 patch notes for Martial Artist and Hollow Palm Technique.
Current 0.5 Hyper SPEED Hollow Palm guide with leveling, gear and endgame variants.
Separate league-start-to-endgame Ice Artist guide, used as an independent cross-check.
PoE2 Wiki entry for Martial Artist ascendancy and skill data.
Current 0.5 gameplay footage demonstrating the rotations.
Information is compiled from public web sources, and some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.

