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Quick Facts
- Item Type
- Currency
- Rarity
- Normal
- Use Cases
- Sockets · Skill
QUICK ANSWER
Quick answer
Using a lower tier cannot reduce an already-higher count.
From 0.5 they can also be used on items that grant skills.
Use the tier that matches the support count you want.
Sell the tier you do not need if a higher one is cheaper.
Hold Perfect for your final main-skill setup.
QUICK FACTS
Quick facts
- Lesser
- Sets to 3 sockets
- For skill gems.
- Greater
- Sets to 4 sockets
- One tier higher.
- Perfect
- Sets to 5 sockets
- Maximum support count.
- Patch
- 0.5.x
- Also works on item-granted skills.
ITEM FAMILY
The three tiers
All three set a fixed support-socket count; pick the tier by the count your build needs.
LESSER
Lesser Jeweller's Orb
Sets to 3 support socketsUse on a skill gem to reach three support slots.
GREATER
Greater Jeweller's Orb
Sets to 4 support socketsUse to reach four support slots.
PERFECT
Perfect Jeweller's Orb
Sets to 5 support socketsUse for the maximum five support slots on your main skill.
VALID TARGET MATRIX
Valid targets
Targets are skill gems and, from 0.5, items that grant skills. A higher existing count is not reduced by a lower tier.
| Target | Target | Can be used | Note |
|---|---|---|---|
| Skill gem | Yes | Sets count | Sets to the tier's count. |
| Item-granted skill | Yes | 0.5+ | Also affects the granted skill. |
| Already at higher count | No | No downgrade | Lower tier will not reduce it. |
ACQUISITION
How to get them
Drop from general content and from trade; prices vary by league and timestamp.
World and map drops
All three tiers drop from normal play.
Trade
Buy the exact tier you need; compare with the cost of upgrading.
USE FLOW
How to use it
Right-click the orb
Enter the apply state.
Select the skill gem or granted-skill item
Confirm it is the right target.
Confirm the new socket count
The count is set to the tier value.
BUILD USAGE
Upgrade priority
Upgrade your main skill last, after the support gems are decided. Do not waste Perfect on a transitional setup.
Main damage skill
Best target for Perfect once the support set is final.
Transitional skill
Use Lesser or Greater; avoid Perfect until stable.
RISK ANALYSIS
Risk analysis
| Scenario | Gain | Loss | Risk | Recommendation |
|---|---|---|---|---|
| Perfect on a transient setup | Max sockets now | Wasted when you swap skills | Medium | Wait until the build is stable. |
| Lower tier on a higher-count gem | None | Orb consumed with no effect | Low | Check the current count first. |
COMMUNITY EVIDENCE
Community evidence
Why does the orb not apply to my gem?
A player expected a socket to be added, not set.
The orb sets the count; a lower tier cannot reduce a higher one.
Check the gem's current support count before use.
Does it work on item-granted skills?
A player was unsure after 0.5 changes.
From 0.5 it can affect granted skills; confirm the exact scope on the current client.
Test on a copy or read the current patch notes.
PROBLEMS & DIRECT ANSWERS
Problems and direct answers
Orb consumed but count did not change
Direct answer: A lower tier cannot reduce a higher existing count; the result is expected.
- Check the gem's current count.
Not sure which tier to use
Direct answer: Count the supports your build needs, then pick the matching tier.
- Decide the final support count first.
video
Video and timestamps
Wilucco
Jeweller's Orbs explained
Tier difference, usage, and the Vaal Orb socket trick (real chapters).
What to watch for: Watch the 0:15 Jeweller's Orbs section and the 1:01 Vaal Orb socket trick.
Open source ↗faq
FAQ
Can I skip tiers?
Yes, use the tier that matches the count you want; you do not need each lower tier first.
Can a low tier reduce a high count?
No. The orb sets the count; a lower tier will not downgrade it.
Should I use Perfect in the campaign?
Usually no; wait until your main skill and supports are final.
PATCH HISTORY
Patch history
Jeweller's Orbs can now also affect item-granted skills.
SOURCES & VERIFICATION
Sources and verification
changelog
Changelog
- Created the Jeweller's Orbs rich-content page.
Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.


