On this page
- Overview
- Pros and Cons
- Is This Build Right For You?
- Leveling Path
- Skills and Support Gems
- The Power Charge Engine
- Mapping Loop
- Boss Loop and Weapon Swap
- Invoker Ascendancy
- Passive Tree
- Gear and Stat Priorities
- Stat Priority
- Upgrade Priority
- Defensive Layers
- Community Questions
- Troubleshooting
- FAQ
- Video Guide
- Sources and Verification
- Changelog
- Build Planner
Quick Summary
- Best For
- Mapping · Bossing · Delirium
- Main Damage Type
- Lightning
- Playstyle
- Monk · Lightning · Charge Stacking · Mobility · Spellcaster
- Gear Dependency
- Low
Overview
The Storm Wave Flicker Invoker is a Monk build that splits the job by situation: Storm Wave is your screen-clear spell, and Flicker Strike is both your gap-closer and your single-target nuke. The two are linked by Power Charges — Flicker Strike spends them to blink, and the Invoker's notable regenerates them on crit, so a build that crits often keeps blinking for free.
This is an advanced build. It demands attribute/charge tuning, a clean weapon-set swap for bosses, and tolerance for a playstyle where you are rarely standing still. The payoff is elite mapping speed and a Flicker that deletes rares on contact.
Pros and Cons
Pros
- Flicker Strike gives unmatched pack-to-pack movement speed.
- Power Charges make the blink essentially free once crit rate is high.
- Storm Wave clears whole screens with one channel.
- Strong scaling ceiling for players who invest in attributes and crit.
Cons
- Advanced to pilot — weapon-set boss swap and charge uptime need practice.
- Squishy if you stop moving; the defense is positional, not layered armour.
- Needs a crit threshold before the Flicker loop feels smooth.
- Attribute and charge gear can get expensive at the top end.
Is This Build Right For You?
Pick this if you love fast, mobile caster mapping and are comfortable managing a weapon-set swap and charge uptime. If you want a passive, stand-and-cast experience, a different Monk or caster build will suit you better.
You must be a Monk who plans to ascend Invoker, because the Power Charge on crit trick is Invoker-specific. It is not a campaign league-starter — it comes online in early maps once you have the charges and a crit base.
Leveling Path
Campaign — Tempest Flurry / Bell · 1-50
Level as a generic Monk with Tempest Flurry and Tempest Bell. Do not force Storm Wave + Flicker until you have the charges and a crit base.
Early Maps — Storm Wave First · 50-70
Establish Storm Wave clear. Add Flicker Strike once you have the Invoker charge notable and a weapon set to swap.
Skills and Support Gems
Clear — Storm Wave
Supports: martial-tempo · lightning-infusion · concentrated-effect · controlled-destruction · heightened-cruelty
Why: Storm Wave's wave hits everything in front of you, so a single cast clears a pack you are blinking into.
Use Storm Wave for packs; let Flicker handle the rare you land on.
Movement + Boss — Flicker Strike
Supports: martial-tempo · lightning-infusion · concentrated-effect · increased-critical
Why: Flicker Strike is what makes the build feel like a teleporting nuke — each blink is a hit, and Power Charges refund the cost on crit.
Mapping vs Bossing: On maps it is mobility + clear; on bosses you weapon-swap to a crit-heavy setup for sustained single-target.
Utility — Charges & Bell
Combat Frenzy is the charge engine; pair it with the Invoker crit notable.
Drop the Bell on a boss during your weapon-set window for a big amp.
The Power Charge Engine
Flicker Strike consumes a Power Charge per blink. The Invoker notable returns a charge when you crit, and Combat Frenzy generates them steadily. Once your crit chance is high enough, you spend a charge, crit on the blink, and immediately get it back — so the Flicker loop sustains itself.
If charges ever run dry, the build stalls: you are a slow monk with no blink. That is why crit chance and charge generation are the first things to fix, before damage.
Mapping Loop
Blink into a pack with Flicker, drop Storm Wave as you land, blink to the next pack, repeat. Storm Wave clears what you arrived on; Flicker carries you to the next. The screen is never still.
Boss Loop and Weapon Swap
On a boss, weapon-swap to your crit-heavy set, drop Tempest Bell, and Flicker Strike the boss repeatedly while Storm Wave tops up clear on any adds. The swap exists because map gear favors move speed and coverage, while boss gear favors raw crit and single-target.
Invoker Ascendancy
Why Invoker
Invoker's notable returns Power Charges on crit, which is the exact mechanic Flicker Strike needs to stay free. No other Monk ascendancy fuels the blink this way.
Passive Tree
Crit / Power Charge
Path through crit chance, crit multi, and Power Charge nodes. Charge uptime beats raw damage early.
Attributes for Gem Level
Monk scaling rewards Dexterity/Intelligence for gem levels; grab them where they also give life or evasion.
Gear and Stat Priorities
Weapon Set 1 — Map
Required
- Move Speed / Attack Speed — Keeps the Flicker loop tight.
Recommended
- Added Lightning Damage — Direct value to both skills.
- A quarterstaff with move speed, added lightning, and attack/cast speed. This set exists to blink fast and cover screens.
Move speed and coverage matter more than single-target here.
Weapon Set 2 — Boss
Required
- Crit Chance / Multi — Sustains the Flicker boss loop.
- Power Charge on Crit — Keeps blinks free on the boss.
- A quarterstaff stacked with crit chance, crit multi, and added lightning for sustained single-target.
This set is where boss DPS lives.
Body Armour
Required
- Life — Survival floor while mobile.
Recommended
- Evasion — Dodge more by never standing still.
- Evasion/energy shield base with life and resistances. You are mobile, not a tank, so life and evasion keep you alive while blinking.
Cap resistances before chasing damage.
Jewels
Luxury
- Power Charge Capacity — More blinks before you run dry.
- Jewels granting Power Charge capacity and crit. A charge-capacity jewel is the biggest single lever for uptime.
Charge capacity directly extends the Flicker chain.
Stat Priority
- Crit Chance — The engine: high crit keeps Power Charges refunded.
- Power Charge Generation / Cap — Directly extends the Flicker chain.
- Attributes (Dex/Int) — Scale gem levels and life/evasion.
- Move Speed — Tightens pack-to-pack blinking.
- Life / Resistances — Mandatory floor before any damage mods.
Upgrade Priority
1 — Crit Base
Get crit chance high enough that Flicker self-sustains. Do this before any unique.
2 — Charge Generation
Combat Frenzy and charge-capacity gear so the chain never drops.
3 — Boss Weapon Set
A second quarterstaff for single-target DPS once mapping is smooth.
4 — Luxury Crit Gear
Only after the core loop is stable.
Defensive Layers
Your defense is movement. You are rarely in one place long enough to be hit, and evasion stacks with that. But if you get pinned — a stun, a slam you cannot dodge — you die fast because you have no armour layer.
Build in a stun-recovery flask and keep life/resistances capped. The biggest mistake is over-investing in crit and having no panic button when a boss catches you.
Community Questions
Player reports are experience, not verified mechanics. Confirm exact charge math against the in-game tooltip.
guide · Editorial paraphrase
Players report the loop dies the moment crit chance dips — you run out of charges and become a slow monk. Fix crit and charge gen first.
Why do my Flickers stop?
Charge uptime ↗reddit · Editorial paraphrase
Community consensus is yes for bosses: map gear cannot single-target well, so the swap is where boss damage comes from.
Is the weapon swap worth it?
Boss DPS ↗forum · Editorial paraphrase
Most agree it is positionally safe but punishes standing still; the defense is the blink, not armour.
How squishy is it really?
Survivability ↗Troubleshooting
Flicker loop collapses
- Crit chance is too low or charge gen is missing. Raise crit and add Combat Frenzy.
Boss takes forever
- You are not weapon-swapping. Equip the crit-heavy set and drop Tempest Bell.
Dying to slams
- You stopped moving. Keep blinking and carry a stun-recovery flask.
FAQ
Do I need both Storm Wave and Flicker Strike?
Yes. Storm Wave clears, Flicker moves and nukes. One compromised kit underperforms both.
Can I league-start this?
You level as a Monk, but the charge + crit + weapon-swap plan is an early-map build, not a campaign starter.
Why Invoker and not another Monk?
Only Invoker returns Power Charges on crit, which is what keeps Flicker free. The build does not function on another ascendancy.
Video Guide
Sources and Verification
Changelog
- Initial published guide for patch 0.5 (Return of the Ancients).
Build Planner
Open the creator's video for the live skill tree and gear. A copy-paste import string is added after in-client verification.
Information is compiled from public web sources, and some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.


