On this page
- Quick answer
- Quick facts
- The Inscribed Ultimatum family
- Item properties
- How to get Inscribed Ultimatums and Fates
- How to use them
- Area Level to Trials matrix
- Pre-use checklist
- Outcomes by goal
- Risk analysis
- Community questions
- Video walkthrough
- Problems and direct answers
- Connected content
- Patch history
- Sources and verification
Quick Facts
- Item Type
- Family
- Use Cases
- Trial Of Chaos · Ascendancy · Boss Key
QUICK ANSWER
Quick answer
The area-level thresholds above are the current 0.5 values published on the wiki; confirm them against your own client when 0.5.4 lands, as GGG can shift breakpoints between patches (current 0.5, pending in-game verification).
You do NOT need the three Fates to run a Trial of Chaos for points 1-6; you only need them to spawn and open the Trialmaster door for points 7-8.
Entering the Trial of Chaos for Ascendancy points, and (with all three Fates) challenging the Trialmaster for your final two points.
Read the Ultimatum's Area Level. If it is below 75 it will only give 4 or 7 Trials and will NOT drop a Fate.
Wasting a high-level Ultimatum by failing the run - failing forfeits the attempt, and you must start a new Ultimatum.
QUICK FACTS
Quick facts
- What it is
- Trial key (family)
- An Inscribed Ultimatum plus its three possible Fate keys form the Trial of Chaos access family.
- Where to use
- Temple of Chaos
- The altar in the Temple of Chaos consumes the Ultimatum to begin a run.
- Room count
- 4 / 7 / 10 Trials
- Set by the Ultimatum's Area Level: 39-59, 60-74, 75-80.
- Fate drop
- 10-Trial only
- Only Area Level 75-80 Ultimatums show a Fate label and drop a Fate from the round-10 boss.
- Consumed on use
- Yes
- The Ultimatum is spent when the Trial starts; Fates are spent when you open the Trialmaster door.
ITEM FAMILY
The Inscribed Ultimatum family
The Trial of Chaos access family has one entry key (the Inscribed Ultimatum) and three end-game keys (the Fates). You farm the Ultimatum from anywhere in the endgame, and you farm the Fates only from 10-Trial runs. All three Fates are required together to open the Trialmaster's door.
Entry key
Inscribed Ultimatum
Opens the Trial of ChaosA consumable trial key that drops from monsters across the campaign and endgame (drop level 39). Take it to the Temple of Chaos altar to begin a run of 4, 7 or 10 Trials based on its Area Level.
Trialmaster key 1/3
Deadly Fate
From Bahlak, the Sky SeerDrops from Bahlak, the Sky Seer, the round-10 boss of a 10-Trial Ultimatum labelled Deadly. One of the three keys needed for the Trialmaster door.
Trialmaster key 2/3
Victorious Fate
From Chetza, the Feathered PlagueDrops from Chetza, the Feathered Plague, the round-10 boss of a 10-Trial Ultimatum labelled Victorious. One of the three keys needed for the Trialmaster door.
Trialmaster key 3/3
Cowardly Fate
From Uxmal, the BeastlordDrops from Uxmal, the Beastlord, the round-10 boss of a 10-Trial Ultimatum labelled Cowardly. One of the three keys needed for the Trialmaster door.
PROPERTIES
Item properties
- Item class
- Trial Item (Inscribed Ultimatum)
- Metadata class 'Inscribed Ultimatum'; the Fates share the Trial of Chaos item family.
- Consumed on use
- Yes
- The Ultimatum is consumed when you start the Trial; each Fate is consumed when you insert it into the Trialmaster door.
- Tradeable
- Yes (Ultimatums and Fates)
- Both Inscribed Ultimatums and Fates can be traded or bought on the Currency Exchange, so you can also buy a missing Fate instead of farming it.
- Drop level
- 39
- Inscribed Ultimatums begin dropping at Area Level 39 and can scale up to Area Level 80.
- Number of Trials
- 4 / 7 / 10
- Decided by the Ultimatum's Area Level: 39-59 gives 4 Trials, 60-74 gives 7, 75-80 gives 10.
- Fate label
- Deadly / Victorious / Cowardly
- Shown beneath the Trial count ONLY on Area Level 75-80 Ultimatums; it names the round-10 boss and its matching Fate key.
ACQUISITION
How to get Inscribed Ultimatums and Fates
The entry key drops almost anywhere; the Fates are gated behind the highest-tier Ultimatums. There is no deterministic Fate vendor - you either farm 10-Trial runs or trade for the missing one.
Monster drops (Ultimatum)
Inscribed Ultimatums drop from monsters from Act 3 onward and throughout the endgame, with higher Area Levels appearing in higher-tier content.
10-Trial runs (Fates)
Only an Area Level 75-80 Ultimatum runs 10 Trials and fights a Fate boss on round 10. Each run drops ONE random Fate, so you need several runs (or trades) to collect all three.
Currency Exchange / trade
Because Ultimatums and Fates are tradeable, you can buy a specific missing Fate from other players instead of re-farming the matching boss.
Corrupted magic Ultimatums
The Trialmaster can drop corrupted magic Inscribed Ultimatums with two affixes (a reward prefix and a dangerous area suffix). These are a higher-risk re-run, not a separate acquisition path.
USE FLOW
How to use them
Open the Trial of Chaos
Take the Inscribed Ultimatum to the Temple of Chaos and use it at the altar. The Ultimatum is consumed and a run of 4, 7 or 10 Trials begins.
Clear to round 10 (for Fates)
If your Ultimatum is Area Level 75-80, survive all 10 rounds. The round-10 boss is one of the three Fate bosses and drops a single random Fate.
Collect all three Fates
Repeat 10-Trial runs (or buy the missing ones) until you hold Deadly, Victorious and Cowardly Fate at the same time.
Open the Trialmaster door
Clear another 10-Trial Ultimatum while holding all three Fates. A door appears in the final reward room near the Ascension Shrine - insert the three Fates to enter the Trialmaster's Tower.
You hold an Inscribed Ultimatum (any level) and run the Trial of Chaos for Ascendancy points 1-6.
You hold all three Fates and clear a 10-Trial run, opening the Trialmaster door for points 7-8 and his unique loot.
Points 1-6 need only the Ultimatum; points 7-8 need the three Fates and the door.
VALID TARGET MATRIX
Area Level to Trials matrix
The Ultimatum's Area Level is the only thing that decides how many Trials you face and whether a Fate can drop. There is no other way to raise the count.
| Target | Area Level 39-59 | Area Level 60-74 | Area Level 75-80 | Note |
|---|---|---|---|---|
| Number of Trials | 4 Trials | 7 Trials | 10 Trials | Set by Area Level |
| Drops a Fate | No | No | Yes | Only the top tier |
| Shows boss / Fate label | No | No | Yes | Deadly / Victorious / Cowardly |
PRE-USE CHECKLIST
Pre-use checklist
| Done | Check | Why it matters | Quick fix |
|---|---|---|---|
| Right Area Level for your goal If you want a Fate or the Trialmaster, confirm the Ultimatum is Area Level 75-80 before using it. | Lower-level Ultimatums cannot drop Fates or spawn the door, wasting the run for that goal. | Hold low-level Ultimatums for points 1-6; only spend 75+ Ultimatums on Fate farming. | |
| Hold all three Fates before the door run Verify Deadly, Victorious and Cowardly Fate are all in your inventory (not just stash) when you start the 10-Trial run that should open the door. | The door only appears if you complete a 10-Trial run while carrying all three Fates. | Run or trade for the missing Fate first; a partial set will not spawn the door. | |
| Gear for 10 Trials + Trialmaster Make sure your build can both clear 10 Trials and survive the Trialmaster's opening Sunder if you push for points 7-8. | The Trialmaster is far tankier than the round bosses and can one-shot an under-prepared character. | Cap elemental resistances and build effective HP before attempting the door. |
OUTCOME ANALYSIS
Outcomes by goal
| Scenario | Benefit | Risk | Audience | Verdict |
|---|---|---|---|---|
| Early Ascendancy (points 1-6) | 4 or 7 Trial Ultimatums grant the first six points | Low | Any campaign/endgame character | Low Use any Ultimatum you find; no Fates needed |
| Fate farming (points 7-8 prep) | 10-Trial Ultimatums drop one random Fate each | Medium | Level 75+ characters | Medium Run 75+ Ultimatums or buy the missing Fates on the exchange |
| Trialmaster kill (final points + loot) | Final two Ascendancy points and a guaranteed unique drop | High | Geared endgame characters | High Only attempt with all three Fates and solid defences |
RISK ANALYSIS
Risk analysis
| Scenario | Gain | Loss | Risk | Recommendation |
|---|---|---|---|---|
| Fail a 10-Trial run | None - the run ends and forfeits accumulated rewards | The Inscribed Ultimatum is consumed with no Fate and no points | Medium | Only push 10-Trial Fates on a build that can reliably clear the rooms and afflictions. |
| Wrong affliction stacking | Short-term reward modifier | Compounding debuffs can brick the run before round 10 | Medium | Pick the 'least bad' affliction for your build each room; avoid no-regen and monster-speed stacks. |
| Trialmaster one-shot | Final Ascendancy points and unique loot on success | A clipped opening Sunder can delete an under-geared character | High | Cap resistances, build effective HP, and pre-roll the moment the arena loads. |
COMMUNITY EVIDENCE
Community questions
Why did my 10-round Trial end with no Trialmaster?
A player finished a 10-Trial run but the Trialmaster door never appeared.
The door only spawns if you complete a 10-Trial run WHILE holding all three Fates. Finishing the run with zero, one or two Fates opens only the normal reward room.
Collect Deadly, Victorious and Cowardly Fate, then clear another 10-Trial Ultimatum to spawn the door.
I have all three Fates - why won't the door open?
Player holds all three Fates but the door does not open after a run.
The Fates must be in your inventory when you START and FINISH the 10-Trial run, and the run must be a 10-Trial (Area Level 75-80) Ultimatum. A 4 or 7 Trial Ultimatum will never spawn the door regardless of Fates held.
Use an Area Level 75-80 Ultimatum and keep all three Fates in your inventory through the run.
My Ultimatum says 'Deadly' - does that mean it drops the Deadly Fate?
Player assumes the label guarantees that specific Fate.
The label names the round-10 boss for that Ultimatum, but which of the three Fates you actually receive is still random per run. The label only tells you which boss you will face, not a guaranteed Fate.
The label shows the boss; the dropped Fate remains random, so you may still need other runs or trades.
video
Video walkthrough
bkz
Trialmaster farming & access in 0.5 (bkz)
Walks through 50 Trialmaster runs in Patch 0.5, covering how to collect the three Fates, clear 10-Trial Ultimatums, and open the Trialmaster's door.
What to watch for: Hold all three Fates and clear a 10-Trial Ultimatum; the door appears in the final reward room.
Open source ↗PROBLEMS & DIRECT ANSWERS
Problems and direct answers
My Ultimatum only shows 4 or 7 Trials
Direct answer: Its Area Level is below 75. Only Area Level 75-80 Ultimatums run 10 Trials and can drop a Fate or spawn the door.
- Hover the Ultimatum and read its Area Level; use a higher-level one for Fate farming.
Finished 10 Trials but no door
Direct answer: You did not hold all three Fates during the run. The door requires Deadly + Victorious + Cowardly Fate in inventory at completion.
- Confirm all three Fates are in your inventory before starting the next 10-Trial run.
Got the wrong Fate again
Direct answer: The Fate drop is random; the boss label only names the boss, not a guaranteed Fate. Keep running or buy the missing one on the exchange.
- Trade for the specific missing Fate if farming is inefficient for your build.
PATCH HISTORY
Patch history
Inscribed Ultimatums introduced as the Trial of Chaos entry key; Fates introduced as the Trialmaster keys.
Ultimatums that lead to a boss now display which boss (and Fate) you will face.
Trial of Chaos room tiers and the Fate system are unchanged in 0.5; the 4/7/10 Trial structure by Area Level remains the current access path (pending in-game verification for exact 0.5.4 breakpoints).
No mechanic change to Inscribed Ultimatums or Fates; current 0.5 access flow is intact.
SOURCES & VERIFICATION
Sources and verification
Path of Exile 2 official patch notes for 0.5.0 and 0.5.4 covering the Trial of Chaos and return of the Ancients.
PoE2Wiki data for Inscribed Ultimatum and Fate: Area Level to Trials mapping and Fate boss sources.
Community Trial of Chaos and Trialmaster guides confirming the three Fates and door mechanics in 0.5.
Reddit and forum questions about missing doors and Fate drops, used for the community-evidence section.
Information is compiled from public web sources and in-game observations; some visuals are original editorial diagrams. External information and images remain the property of their authors or platforms; contact us for removal requests.



