Category Patch Notes
bug fixes Patch Notes
Published content
Available Patch Notes
Patch NotesPoE2 0.1.0f: Delirium Mist, Ritual, Xesht and Timeless Jewel Fixes0.1.0f was the first fix pack after the 0.1.0e week: it fixed Rare monsters pausing Delirium Mist early, the Strongbox pause rule, a Timeless Jewel and The Adorned interaction, overcapped resources, Ritual Altars, Xesht's infinite hands, and several quest blockers — some requiring a client restart.bug-fixes
Patch NotesPoE2 0.3.0b: Abyss Monsters, Vessel of Kulemak and Spectres0.3.0b was the first stabilization pass after The Third Edict: it made more Abyss monsters usable as Spectres, reworked Vessel of Kulemak's Teleport Slam into an unavoidable-but-softened attack, improved Fissure telegraphs, smoothed the campaign teaching curve and fixed Sprint targeting and boss checkpoints.bug-fixes
Patch NotesPoE2 0.1.1c: Xesht, Olroth, King in the Mists Respawn Rules & /ResetAtlas RecoveryPatch 0.1.1c extended pinnacle boss respawn rules to Xesht, Olroth, and King in the Mists, and added the /ResetAtlas recovery command for bricked Atlas maps.bug-fixes
Patch NotesPath of Exile 2 0.5.4e — Shader, Vulkan and First-Load Performance0.5.4e is a technical patch. It explains why the first load after a patch can be slower, what Shader recompilation means, what changed for Vulkan/Steam, and which symptoms are normal vs仍需排查.bug-fixes