Category Patch Notes
major updates Patch Notes
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Available Patch Notes
Patch NotesPath of Exile 2 0.1.0 Ascendancy Trials Baseline: Trial of Sekhemas & Trial of Chaos at LaunchAt 0.1.0, ascendancies were earned by surviving the Trial of Sekhemas (a Honour-based gauntlet) and the Trial of Chaos. This page records exactly how the original trial system worked and how later patches changed it.major-updates
Patch NotesPath of Exile 2 0.1.0 Atlas & Endgame Baseline: How the Original Maps, Waystones and League Mechanics WorkedAt 0.1.0 the endgame was a standalone Atlas of Worlds with Waystones, Towers, Tablets and Citadels, plus Breach, Expedition, Ritual and Delirium in maps. This page records exactly what the original endgame shipped with and which parts were rewritten by later patches.major-updates
Patch NotesPoE2 0.1.1d: Map Stash Tab, Waystone Storage and Console QoL0.1.1d brought the Map Stash Tab to Path of Exile 2 with six sub-stashes per tier and public listing, and fixed Console item-filter loading plus Xbox and controller issues — a key early endgame inventory milestone.major-updates
Patch NotesPoE2 0.2.0h: Item Tier Filters, Jeweller's Orbs, Level 20 Gems and QoL0.2.0h added the UnidentifiedItemTier filter property that 0.2.0g needed, raised Greater and Perfect Jeweller's Orb drops, made Level 20 Uncut Gems drop, and improved currency, stash and fast-travel QoL.major-updates
Patch NotesPath of Exile 2 0.1.0 Early Access Launch: 6 Classes, 12 Ascendancies, 3 Acts and How It Differs From CurrentPath of Exile 2 entered Early Access on 2024-12-06 with six base classes, twelve ascendancies, a three-act campaign and a standalone endgame. This page explains exactly what 0.1.0 shipped, why Day-1 builds no longer match the current client, and which systems were later replaced by 0.2 to 0.5.major-updates
Patch NotesPath of Exile 2 0.2.0 Dawn of the Hunt: Huntress, 5 New Ascendancies, Endgame & Current Impact0.2.0 Dawn of the Hunt was the first large Early Access content and system rebuild: it added the Huntress class, five new ascendancies, 25+ skills, 100+ supports, Spears and Bucklers, 100+ uniques, eight endgame maps, rogue exiles, wisps and socketables. Most of it is still core today.major-updates
Patch NotesPoE2 0.1.1 Endgame: New Tower Maps, Map Boss Frequency & Arbiter of Ash Six AttemptsPatch 0.1.1 reshaped Path of Exile 2 endgame with four new Tower Maps, a Lost Towers rework, map checkpoints, improved Citadel visibility, and the Arbiter of Ash gaining up to six attempts.major-updates
Patch NotesPoE2 0.2.0 Endgame & Atlas: Azmerian Wisps, Rogue Exiles, Strongboxes & Old Map RulesA historical reference for the 0.2.0 Dawn of the Hunt endgame: Azmerian Wisps, 12 Rogue Exiles, Unique Strongboxes, 8 Endgame Maps, and the Twilight Reliquary Key, plus which of those rules survive into 0.5.4e.major-updates
Patch NotesPoE2 0.2.0 Huntress & New Ascendancies: Amazon, Ritualist, Lich, Tactician, Smith of Kitava — Origins & Current State0.2.0 Dawn of the Hunt introduced the Huntress class, five new ascendancies (Amazon, Ritualist, Smith of Kitava, Tactician, Lich), and the Spear and Buckler item classes. This system-origin article explains where they came from and what is still true in 0.5.4e.major-updates
Patch NotesPoE2 0.2.0f: How to Respec Ascendancy, Use Atlas Bookmarks, and Why Charm & Rune Drops ChangedA historical how-to for 0.2.0f: respeccing your Ascendancy via a qualifying trial and the Ascension Device, using Atlas Bookmarks, and why Charm slots and Lesser/Medium Rune drops changed at high tier.major-updates
Patch NotesPath of Exile 2 0.3.0 — The Third Edict: Act 4, Cruel Removal, Support Gem Overhaul & Why Old Guides Broke0.3.0 added Act 4, removed Cruel Difficulty, inserted three Interludes to Level 65, launched Rise of the Abyssals, and overhauled Support Gems by removing the one-per-character limit. This page explains what changed and what old攻略 still applies.major-updates
Patch NotesPath of Exile 2 0.3.0 Act 4 & Interludes: Non-Linear Islands, Cruel Removal and New Leveling Routes0.3.0 added Act 4's non-linear eight-island structure, removed Cruel Difficulty, and inserted three temporary Interludes to Level 65. This page explains the new campaign flow and why old Campaign guides are wrong.major-updates
Patch NotesPath of Exile 2 0.3.0 Support Gem Overhaul: Removed Limit, Repeatable Supports, Tiers & Build Migration0.3.0 removed the 'one Support per character, once' limit, made Supports repeatable, added tiers to several, merged some old values, and added 11 new Supports. Here is the old rule, the new rule, and how to migrate old builds.major-updates
Patch NotesPath of Exile 2 0.4.0 — The Last of the Druids: Druid, Fate of the Vaal, Abyss & What Still Applies in 0.5.4e0.4.0 introduced the Druid class, Oracle and Shaman ascendancies, Talisman weapons, the Fate of the Vaal league and the buildable Atziri Temple, and moved Abyss into the core game. This page tracks what survived to 0.5.4e and which old guides are now outdated.major-updates
Patch NotesPath of Exile 2 0.4.0 Druid & Shapeshift System: Talisman, Primal Skills and Why Old Builds BreakHow Druid, Oracle and Shaman entered the game in 0.4.0, why Talisman is a transform weapon, and why pre-0.4.0 Druid builds fail skill-ID, weapon and passive checks.major-updates
Patch NotesPath of Exile 2 0.4.0 Fate of the Vaal & Atziri Temple: Beacons, Rooms and the 0.4.0d/e FixesHow the 0.4.0 Fate of the Vaal league built a multi-room Atziri Temple, why rooms disconnected or destabilised at launch, and what 0.4.0d and 0.4.0e changed for the current rules.major-updates
Patch NotesPath of Exile 2 0.5.4 — Runes of Aldur, Bosses, Items and Build ImpactA player-impact breakdown of 0.5.4: Expedition Atlas, Liquid Verisium, Orb of Sacrifice, level-scaling Unique skills, Pinnacle Boss changes, and the 0.5.4b/0.5.4e follow-ups.major-updates