category Builds
bossing Builds
Published content
Available Builds
BuildBear Shaman Druid Build GuideRampage is the default mapping route; Meteor Bear and Walking Calamity are documented as a later variant rather than merged into every stage.druidshamanstarter
BuildCold Caster Chronomancer Build GuideIce Nova handles mapping after the Act 2 transition, while Frost Wall, Frost Bomb and Frost Darts form a separate single-target package. Bitter Dead remains optional.sorceresschronomancerstarter
BuildEssence Drain Contagion Lich Build GuideA source-linked Chaos DoT guide that separates pack spreading, boss upkeep and Full-Life or Low-Life endgame decisions.witchlichstarter
BuildExplosive Witchhunter Build GuideExplosive Grenade and Explosive Shot use different weapon-set and passive assumptions; the guide keeps the grenade and crossbow trees explicit.mercenarywitchhunterstarter
BuildIce Shot Deadeye Build GuideA staged bow guide covering Lightning Arrow leveling, the Ice Shot swap, Snipe timing, freeze setup and the non-crit-to-crit transition.rangerdeadeyestarter
BuildTwister Spirit Walker Build GuideThe guide separates a simple mapping loop from the full boss preparation sequence, because weapon sets, dodge timing and empowered projectiles make the complete route materially more complex.huntressspirit-walkerstarter
BuildWhirling Assault Martial Artist Build GuideA verification-first progression guide for Whirling Assault, covering the campaign swap, charge generation, Bell setup, CI transition and physical-versus-elemental variants.monkmartial-artiststarter