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SkillContagion Skill Guide — Chaos Spread, Debuff Propagation and Why It Won't SpreadContagion is a chaos spell: it applies a chaos DoT to itself, and on target death (or pulse) spreads all chaos Debuffs carried (including Essence Drain) to nearby enemies. This guide explains its self-damage vs spread value, which Debuffs it spreads, why Quality adds initial targets, and a troubleshooting checklist for 'why it won't spread'.0.5.4 · 2026-08-01activeactive
SkillEssence Drain Skill Guide — Chaos Projectile, DoT and Contagion SynergyEssence Drain is a chaos spell: the projectile applies a chaos damage-over-time Debuff on hit, and the real core damage is that DoT, not the projectile itself. This guide covers projectile-hit vs Debuff-DoT as two segments, why Spell Damage scales the DoT, Chain's different value for clear vs boss, who casts first with Contagion, and how often the boss needs reapplication.0.5.4 · 2026-08-01activeactive
SkillExplosive Grenade Skill Guide — Bounce, Fuse, Cooldown and DetonationExplosive Grenade is a thrown / crossbow grenade skill: it bounces after throwing, explodes after a fuse timer dealing fire area damage and leaving an igniting ground. This guide covers bounce and fuse, Cooldown charges, Detonator tag synergy with other skills, 80% phys-to-fire, Heat source and value, why the landing is unstable, and Mapping vs Boss configuration differences.0.5.4 · 2026-08-01activeactive
SkillFrost Darts Skill Guide — Ice Darts, Cold Infusion and the Post-Freeze ExplosionFrost Darts is a cold spell: it fires multiple ice darts that, after hitting already chilled / frozen targets, create an Ice Chunk and pin-explode. This guide explains why the base projectile can't self-chill / freeze, how Cold Infusion is gained and consumed, the pin-explode behaviour after Infusion, that projectile and explosion are different damage segments, and Mapping vs Boss setup skills.0.5.4 · 2026-08-01activeactive
SkillIce Shot Skill Guide — 80% Phys-to-Cold, Arrow vs Shards, Freeze and BurstIce Shot is a bow attack that converts 80% of physical damage to cold and bursts into a fan of ice shards at the arrow's end. This guide covers what 80% conversion means for weapon choice, the Arrow vs Shards relationship, why clear is strong but boss freeze fails, Freezing Mark and Snipe synergy, and Non-Crit vs Crit support tradeoffs.0.5.4 · 2026-08-01activeactive
SkillTwister Skill Guide — Whirlwind Stages, Elemental Ground, Supports and RotationTwister is a Spear attack that spends Whirlwind stages generated by Whirling Slash to add extra blades and damage. This guide explains why it is weak on its own, how stages stack, how elemental ground interacts, the best support gems, Mapping vs Boss rotations, and why the skill 'works but feels low-damage'.0.5.4 · 2026-08-01activeactive
SkillWalking Calamity Skill Guide — Glory, Meteors, Bear Form and Buff PauseWalking Calamity is a 'cast a buff, move to drop meteors' skill: the tooltip shows 0% base attack damage, the real damage comes from periodically summoned Meteors. This guide explains why the tooltip shows 0%, how Glory is generated and consumed, small / large meteor differences, how enemy count changes frequency, why entering / leaving bear form seems to interrupt the buff, and how Shaman Bear and Fire Bear use the same skill.0.5.4 · 2026-08-01activeactive
SkillWhirling Assault Skill Guide — Moving Spin, Multi-hit Zones, Melee PositioningWhirling Assault is a melee attack: you advance while spinning, dealing repeated area damage around you. This guide covers total attack time and movement, consecutive strikes and multiple damage zones, the 0.5 melee splash rule impact, what the Quality-to-attack-speed change means, why it gets stuck on walls or crowd-controlled, and how Tempest Bell and Hollow Form connect.0.5.4 · 2026-08-01activeactive