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SkillsBall Lightning Skill Guide: Bolt Frequency, Fire Infusion and ShockBall Lightning launches a slow projectile that does not hit directly but discharges lightning bolts every 0.2 seconds at nearby enemies.Path of Exile 2 Early Access 0.5.4 · 2026-08-11activeactive
SkillsGas Grenade Skill Guide: Poison Clouds, Detonation and CooldownGas Grenade creates a growing poison cloud that can be ignited or detonated for a fire blast, with up to six clouds active at once.Path of Exile 2 Early Access 0.5.4 · 2026-08-11activeactive
SkillsLightning Spear Skill Guide: Frenzy Charge Split, Bolts and ShockLightning Spear throws a spear that bursts into five lightning bolts and consumes a Frenzy Charge when available to split the main spear toward three targets.Path of Exile 2 Early Access 0.5.4 · 2026-08-11activeactive
SkillsTornado Skill Guide: Elemental Ground Absorption, Limits and Damage over TimeTornado creates a moving physical damage-over-time storm that pulls enemies and absorbs elemental ground debuffs for additional elemental damage.Path of Exile 2 Early Access 0.5.4 · 2026-08-11activeactive
SkillsComet Guide — Cast Time, Fire Infusion, Trigger Setups and SupportsComet is a delayed-impact spell that lands at a target location after a cast time. It is a staple single-target spell for cast-on-crit and cast-on-ailment builds. This guide covers base cast time versus total cast time, why close casts hop backward, impact radius, Fire Infusion, Repeat quality, and self-cast versus trigger tradeoffs.0.5.4 · 2026-08-03activeactive
SkillsFlame Wall Guide — Projectile Added Damage, Ignite, Wall Limits and InfusionFlame Wall creates one or more walls of fire. Projectiles that pass through a wall gain added Fire Damage, and enemies in the wall can be Ignited. It is a strong support layer for fire and projectile builds, and for minion projectile builds. This guide covers wall direction, ignite, wall limits, Lightning Infusion consumption and boss placement.0.5.4 · 2026-08-03activeactive
SkillsGalvanic Shards Guide — Fragments, Chaining Beams, Reload and SupportsGalvanic Shards is the Lightning Crossbow mapping skill: each shot fires a fan of Fragments that hit enemies, and every Fragment hit spawns a Chaining Beam connecting nearby targets. The 0.3 rework replaced the old five-round magazine with a single fast-reloading clip, removed the reload-speed penalty, raised Fragment count, and moved Quality from magazine size to Fragment count.0.5.4 · 2026-08-03activeactive
SkillsMana Tempest Guide — Mana Drain, Spell Empowerment, Split and PositioningMana Tempest creates a stationary storm that drains your mana per second while active and empowers spells cast inside it with added lightning damage based on your mana. It is the core enabler for mana-stacking Oracle and Titan builds. This guide covers the drain math, what costs count, spell empowerment scope, Split, and how long the buff lingers after you leave.0.5.4 · 2026-08-03activeactive
SkillsOil Grenade Guide — Oil Ground, Ignite, Slow and Fire Damage SetupOil Grenade throws a bottle that covers enemies in oil and leaves an Oil Ground. Oiled enemies are Slowed and take increased Fire Damage. Igniting the Oil Ground turns it into a burning patch that deals Fire Damage, and the ignited ground adds part of that Fire Damage into your Ignite. It is the Fire Grenade setup's debuff-and-damage layer, not just a resistance shredder.0.5.4 · 2026-08-03activeactive
SkillsShockburst Rounds Guide — Shock Payoff, Pulse Damage and Boss RotationShockburst Rounds is the Lightning Crossbow single-target payoff skill. Each round that hits a Shocked enemy triggers a Pulse explosion of extra lightning damage. It does almost nothing if the target is not Shocked, so the skill is the natural boss half of a Lightning Crossbow setup that uses Galvanic Shards for clear.0.5.4 · 2026-08-03activeactive
SkillsSpark Guide — Chaining Projectiles, Infusion and Cast on Crit ScalingSpark fires a burst of projectiles that chain between nearby enemies, travel a short distance, and leave a short beam. It is a core clearing spell for cast-on-crit and mana-stacking builds, and it benefits heavily from Cold Infusion and projectile speed. This guide covers hit rules, infusion, terrain behaviour, support loadouts and boss rotation.0.5.4 · 2026-08-03activeactive
SkillsStormblast Bolts Guide — Charged Bolts, Detonators and Weapon Set RulesStormblast Bolts fires Charged Bolts that stick into the ground and enemies. They do almost no damage on their own — you must detonate them with a Detonator skill (Explosive Shot, Explosive Grenade, Voltaic Grenade, Oil Grenade, or a Ballista) to deal a big lightning burst. The classic Tactician plan preloads bolts, then detonates all of them at once on a boss.0.5.4 · 2026-08-03activeactive
SkillsBarrage Guide — Repeats, Frenzy Charges, Cooldown and Valid SkillsBarrage is a Spell Buff, not a Bow Attack: casting it empowers your next use of a repeatable Bow or Spear attack so that attack fires multiple repeats. Base repeats scale with Frenzy Charges, each repeat deals reduced damage, and the empowered attack's Attack Time becomes Barrage's cooldown. This guide explains why Barrage is a buff, which skills can repeat, the correct Ice-Tipped Arrows → Barrage → Twister order, the Frenzy Charge cost, the cooldown cap, and the mapping / bossing rotations used by Spirit Walker, Gemling and Ritualist builds.0.5.4 · 2026-08-02activeactive
SkillsExplosive Shot Guide — Ammunition, Reload, Grenade Detonation and RotationsExplosive Shot is a crossbow skill gem: pressing it first loads a special bolt into the crossbow, and the next crossbow attack fires that bolt, which explodes on impact and instantly detonates any Grenades inside its blast radius. This guide explains the load/fire/reload cycle, why the skill sometimes will not fire, how Grenade detonation actually triggers, the correct Explosive Shot → Grenade order, Weapon Set splitting, and the leveling / mapping / bossing rotations used by Explosive Witchhunter, Grenade Gemling and Tactician builds.0.5.4 · 2026-08-02activeactive
SkillsIce-Tipped Arrows Guide — Empowered Attacks, Ice Fragments and Frenzy ChargesIce-Tipped Arrows is a buff that empowers your next few Bow or Projectile Spear attacks: it converts their physical damage to cold and makes hits spawn Ice Fragments that explode. This guide explains how the empowerment count is spent, why Twister can be empowered, how Barrage repeats interact with it, how a Frenzy Charge bypasses its cooldown, the Weapon Set rule that breaks it, and why old 8-second / 3-fragment numbers are outdated after 0.4.0.5.4 · 2026-08-02activeactive
SkillsLightning Rod Guide — Rod Limits, Charge-up, Lightning Arrow and Boss SetupLightning Rod is a deployed-object skill: you place a lightning pillar at a location, it charges up, and Lightning Arrow (or any chain that reaches it) triggers a burst from the rod. This guide explains the rod limit, the charge-up requirement, why pre-0.4 'instant trigger all rods' videos are outdated, how Lightning Arrow actually triggers the burst, the Mirage Archer interaction limits, and the mapping vs bossing rod counts.0.5.4 · 2026-08-02activeactive
SkillsTempest Flurry Guide — Four-hit Sequence, Final Strike, Shock and Bell SetupTempest Flurry is a Quarterstaff attack that plays out as a four-use sequence: the first two uses hit once each, the third use lands three hits, and the fourth use is the Final Strike that launches a Shocking Bolt. This guide explains what happens on each use, when the sequence resets, how Attack Speed changes the feel, Quality, why some builds keep it at low gem level, and how to build a combo into Tempest Bell for bossing.0.5.4 · 2026-08-02activeactive
SkillsContagion Skill Guide — Chaos Spread, Debuff Propagation and Why It Won't SpreadContagion is a chaos spell: it applies a chaos DoT to itself, and on target death (or pulse) spreads all chaos Debuffs carried (including Essence Drain) to nearby enemies. This guide explains its self-damage vs spread value, which Debuffs it spreads, why Quality adds initial targets, and a troubleshooting checklist for 'why it won't spread'.0.5.4 · 2026-08-01activeactive
SkillsDark Effigy Guide — Chaos DoT Totem, Decoy and Damage Over TimeDark Effigy is a Totem skill: you plant a totem that continuously applies Chaos damage over time (Chaos DoT) to enemies in range. This guide explains how it acts as a 'decoy' so you don't have to stand in the damage, how its DoT scales with your chaos DoT multipliers, how it splits duties with Contagion / Essence Drain, totem count and duration limits, and why it is a great supplemental damage source for Lich chaos builds.0.5.4 · 2026-08-01activeactive
SkillsEssence Drain Skill Guide — Chaos Projectile, DoT and Contagion SynergyEssence Drain is a chaos spell: the projectile applies a chaos damage-over-time Debuff on hit, and the real core damage is that DoT, not the projectile itself. This guide covers projectile-hit vs Debuff-DoT as two segments, why Spell Damage scales the DoT, Chain's different value for clear vs boss, who casts first with Contagion, and how often the boss needs reapplication.0.5.4 · 2026-08-01activeactive
SkillsExplosive Grenade Skill Guide — Bounce, Fuse, Cooldown and DetonationExplosive Grenade is a thrown / crossbow grenade skill: it bounces after throwing, explodes after a fuse timer dealing fire area damage and leaving an igniting ground. This guide covers bounce and fuse, Cooldown charges, Detonator tag synergy with other skills, 80% phys-to-fire, Heat source and value, why the landing is unstable, and Mapping vs Boss configuration differences.0.5.4 · 2026-08-01activeactive
SkillsFreezing Mark Guide — Mark Spread, Freeze Buildup and Hunter's MarkFreezing Mark is a Mark skill: you apply a freeze mark to an enemy, the marked enemy takes increased Freeze Buildup, and when it is killed or critically hit the mark spreads to nearby enemies. This guide explains how the mark is applied, what triggers the spread, how it differs from Sniper's Mark / Overwhelming Mark, why it naturally serves Frost builds, and the common 'mark won't spread / won't freeze' causes.0.5.4 · 2026-08-01activeactive
SkillsFrost Darts Skill Guide — Ice Darts, Cold Infusion and the Post-Freeze ExplosionFrost Darts is a cold spell: it fires multiple ice darts that, after hitting already chilled / frozen targets, create an Ice Chunk and pin-explode. This guide explains why the base projectile can't self-chill / freeze, how Cold Infusion is gained and consumed, the pin-explode behaviour after Infusion, that projectile and explosion are different damage segments, and Mapping vs Boss setup skills.0.5.4 · 2026-08-01activeactive
SkillsIce Shot Skill Guide — 80% Phys-to-Cold, Arrow vs Shards, Freeze and BurstIce Shot is a bow attack that converts 80% of physical damage to cold and bursts into a fan of ice shards at the arrow's end. This guide covers what 80% conversion means for weapon choice, the Arrow vs Shards relationship, why clear is strong but boss freeze fails, Freezing Mark and Snipe synergy, and Non-Crit vs Crit support tradeoffs.0.5.4 · 2026-08-01activeactive
SkillsLightning Arrow Guide — Bow Lightning Chain, AoE Burst and ChainingLightning Arrow is a bow attack gem: the arrow deals lightning damage and, on hit, arcs lightning chains to nearby enemies for a small AoE lightning burst. This guide explains how its chain picks targets, why it 'looks like it only hits one spot', how it interacts with Greater Multiple Projectiles / Chain / Fork, what Quality actually does, and why it is often used as a single-target burst alternative inside an Ice Shot build.0.5.4 · 2026-08-01activeactive
SkillsSnipe Guide — Charge Stages, Perfect Window and Bow MarksmanSnipe is a bow channel skill: holding to aim accumulates stages that raise damage and crit, and at full charge it opens a brief 'perfect' release window granting extra crit and damage. This guide explains how stages build, why the perfect window is hard to catch, the cost of releasing too early or too late, how it splits duties with Ice Shot / Lightning Arrow, and why it fits Deadeye's ranged single-target play.0.5.4 · 2026-08-01activeactive
SkillsTempest Bell Guide — Quarterstaff Combo Object, Shockwave Interval and PlacementTempest Bell is a deployable Quarterstaff object skill: build Combo, drop a bell, then strike it so it emits periodic shockwaves. This guide explains where Combo comes from, how many bells you can have / how long they last / how many hits they take, why attack speed can't break the strict shockwave interval, how elemental ailments add damage to the bell, and the controller vs mouse-keyboard targeting difference.0.5.4 · 2026-08-01activeactive
SkillsTwister Skill Guide — Whirlwind Stages, Elemental Ground, Supports and RotationTwister is a Spear attack that spends Whirlwind stages generated by Whirling Slash to add extra blades and damage. This guide explains why it is weak on its own, how stages stack, how elemental ground interacts, the best support gems, Mapping vs Boss rotations, and why the skill 'works but feels low-damage'.0.5.4 · 2026-08-01activeactive
SkillsWalking Calamity Skill Guide — Glory, Meteors, Bear Form and Buff PauseWalking Calamity is a 'cast a buff, move to drop meteors' skill: the tooltip shows 0% base attack damage, the real damage comes from periodically summoned Meteors. This guide explains why the tooltip shows 0%, how Glory is generated and consumed, small / large meteor differences, how enemy count changes frequency, why entering / leaving bear form seems to interrupt the buff, and how Shaman Bear and Fire Bear use the same skill.0.5.4 · 2026-08-01activeactive
SkillsWhirling Assault Skill Guide — Moving Spin, Multi-hit Zones, Melee PositioningWhirling Assault is a melee attack: you advance while spinning, dealing repeated area damage around you. This guide covers total attack time and movement, consecutive strikes and multiple damage zones, the 0.5 melee splash rule impact, what the Quality-to-attack-speed change means, why it gets stuck on walls or crowd-controlled, and how Tempest Bell and Hollow Form connect.0.5.4 · 2026-08-01activeactive